View Full Version : Aftermath
SamsonsReaper 08-29-2007, 10:37 PM Back in my matte habbits again :D
You cant really read much depth , but i dont think its nececcary either, because i want to portrey the castle and the connecting ruined town which are right on the horizon line covering most of the back part.
around 6h in PS. Oh yeah , its Stockholm if you might wonder :)
edit: some small changes made.Mattes are static but i wanted to put it in context, hence a little smoke ;p
http://www.leventep.com/Matte/Matte_P/Aftermath.jpg
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Let me be the first to congratulate you a on a job very well done.
You could still have added a little more dept and other small things, like the fire reflecting in the water, but still, a very nice piece with good mood.
SamsonsReaper
08-30-2007, 10:57 AM
thans mate, appreciate it :) gotta have some feedback right ? :D
Suirebit
08-30-2007, 11:05 AM
fire is not reflecting in the water :D Also fire does not lighten up the the sourounding areas...just look at that castle, it has no ilumination coming from such a powerfull fire...Don't know...to me it looks too messy. There is implication of destruction but we can't figure out what we see for some parts of the scene.
And you haven't corrected the perspective on the castle...which is deformed by the nature of the shot..
SamsonsReaper
08-30-2007, 12:12 PM
thx mate, i´ll see what i can do.
I do wanted it to be chaotic and alot of disorder. So as long as you know its about destruction and that there are some small structures thats fine, to be exactly what it is, and what kind of structures(bars,churches houses etc etc) is not really relevant.
And also i dont think the perspective is such a problem really, looks ok in the plate, so i went on that.
RiKToR
08-30-2007, 01:06 PM
SR ive seen some better stuff from you this one for me just seems not your usual artistic grace. I think the problem is vertical perspective somewhat, also the other things is lighting, some shadowing should take place on the city walls to the left of the forground building.
Rockhoppermedia
08-30-2007, 01:19 PM
I agree with cliff, plus where are the siege engines and paraphenalia of war?
The grass are would be muddy and rutted, there will be arrows sticking out of the ground, the water would have boats in it sinking. there would fire boats burning oil to harrass the sieged,
or is it a meteor strike, the painting is not telling a story. Sorry to be so frank mate, still it is a good idea though
Cmon pull it together
Rich:thumbsup:
Suirebit
08-30-2007, 01:22 PM
perspective is a problem, specially if someone would've want this for a film feature :D In plate doesn't work well either - it's a lens distorted perspective.
Another problem I noticed is the blending in the foreground between the (?)path/sandy thingy and greenery. waaaay too soft....come on, that's what n00bs do...you're at another level...:)
Inlakechh
08-30-2007, 03:22 PM
This is looking good, but I think there is too much smoke. From a painters point of view its great painted fire and smoke (the one on the left side is really great), but especially the ones in the center of the image aren't integrating with the photography very well. When you look at the distance between right, center and very left fires, you see its almost identical space inbetween. I suggest to erase the big magenta-colored fire close to the center to give the viewer some space to breathe when looking at this image. Maybe adding some noise on the painted parts helps to get away from that polished painted look aswell. Some other points were mentioned already about lighting, reflections and perspective.
I think it's worth to keep pushing this piece, as it's very difficult to integrate painted fire; and you are on a great way to accomplish it.:thumbsup:
SamsonsReaper
08-30-2007, 07:43 PM
Thanks for the feedback dudes.Checkout the update! hope this isnt looking n00b-ish now :D
Feel free to add more cits and comments.
Suirebit
08-30-2007, 07:57 PM
that's already looking better, still things to do, but definitely an improvement
nickmarshallvfx
08-30-2007, 08:26 PM
wow, big improvement!
I think i would take down the contrast of the castle, that would help it feel bigger and more set into the scene.
Lookin good :thumbsup:
Nick
JJASSO
08-31-2007, 02:38 AM
hey I agree definitely looking way better, theres an issue that you should take care of, just beside to the right smoke column there's an architectural structure that has a bad bright edge, it looks like a bad cut off, I would add more detailed flames , all I see are flames into smoke
bechira
08-31-2007, 09:02 AM
Well. I still think this is your weakest matte. In may opinion these are the problems:
- very poor composition. the viewer eye has no path to travel. there is a very strong horizotal line made bt the ruins the cut the comp in half.
- the color scheme has very different values. try to make a color layer to unify the values a bit and let the complementary color to guide the eye in composition. u'll have a cool-warm contrast.
- u have no atmospheric perspective, no depth. The atmoshphere is way to "clean" for this kind of scene. that is way it laks of mood. try to make it more foggy, add some haze, make it hard to digest. it is after a siege afterall.
The overall mood it has to be more dramatic. try to tell the story of the battle by showing the viewer the deathfull silence after the war.
hope that is a constructive critique. and please remember that is only my opinion.
keep it up man.
SamsonsReaper
08-31-2007, 03:20 PM
thanks for the feedback again, appreciate it. I am going to keep pushing this till the end.I am sure this will have several more iterations of work, but its neccecary for the image to become interresting.
I just looked at the matte on another screen , ...and i have aloot more work on it then mentioned here :/
So hope you guys can join in on the ongoing process, always fun to have ppl followint the process,giving crits.
Updates are coming later on today.
SamsonsReaper
08-31-2007, 10:32 PM
allright dudes, check out the update, more updates are coming, but first i haveto turn 24 wihoo.:bounce:
update
http://www.leventep.com/Matte/Matte_P/Aftermath.jpg
Quadart
09-02-2007, 03:24 AM
I like the sky on this one. The buildings on the right don’t appear to have any architectural relationship to the ones on the left and their reflection in the water is skewed to the right. They seem hundreds of years earlier. I like the dome. The demolished tower–like structure on the left looks painted in. The fire on the left doesn’t appear to be burning anything, just looks like orange glow ghost-ins. I like the overall color on this update.
Well, that’s my 2¢. Looking forward to the updates.
—Happy 24th.
nickmarshallvfx
09-02-2007, 11:46 AM
Happy 24th Levi :beer:
I agree with what Quadart said with his crits. Also, i think you should reduce the contrast in the castle, and perhaps shift it a bit towards the bluer colour values because of the distance. I like the extra detail you painted in, it works well.
Couple of other things. The guardtower type building that is still standing looks as though it is floating on nothing a little bit. Also, it kinda lokos like the reflection in the water is going right into the grass line? I may be worng, it might just be greener water at the shore, but it looks as though the grass is reflecting the castle.
Nick
SamsonsReaper
09-05-2007, 12:12 AM
thanks a million guys, check out the new update, more will be coming..
cheeers
nickmarshallvfx
09-05-2007, 12:35 AM
:thumbsup: Good stuff!
Im glad you got rid of that building on the left. It was a big move, but it really paid off! The architecture just wasn't looking right against your castle. Nice one!
You cleaned up the other issues i mentioned too with the grass and the guardtower, and they both look much better.
I have to say, i still think the midground (castle and left hand burning building) could benefit from being lightened slightly and having a reduced contrast.
Starting to come together nicely. Ill try and post something a bit more constructive in the morning. Im too tired right now, need to get some sleep... :)
Keep working at it!
Nick
Rockhoppermedia
09-05-2007, 11:29 AM
I liked the siege engine on one of your previous versions, absolutely love this piece now it looks like a old master, It is however a bit dark on my monitor, but that is probaly me.
i am glad you posted it originally warts and all and are working on it, because the stuff you produce leaves me spellbound. I was getting frustrated because i thought you just painted it one off no mistakes. Showing your process has given me a kick up the bum, so now I am not sulking and just getting on with it.
Cheers Rich
looking forward to more :thumbsup:
Suirebit
09-05-2007, 11:55 AM
good changes, but, there's always a but, you still have depth issues...and what about that fire....now it doesn't look like fire at all...
Grrrrrrr
09-05-2007, 01:40 PM
Please don t just update your first image. There were some good things from your previeous posts and now i can t go back and see what they were to tell it to you.
Besides all the other problems, the siege tower and all the other stuff don t quite fit with the type of architecture the city has.
SamsonsReaper
09-05-2007, 05:53 PM
i am really glad to see the feedback for this piece, appreciate everyones contribution.
new update:
http://www.leventep.com/Matte/Matte_P/Aftermath2.jpg
Suirebit
09-05-2007, 07:30 PM
that's better :) now work on the smoke...you know what I mean :)
Grrrrrrr
09-06-2007, 08:37 AM
Try not to use the soft brush so much. And the siege tower is standing on an angled ground (with some black lines painted on it :D )
The smokes are too dense, and the one on the right has a weird angle (looking at the left one that is more straight).
Rockhoppermedia
09-06-2007, 08:45 AM
smoke:
Black= oil based or rubber chemical
Grey= wood
black/greyred sparks= wood paper straw cloth
black/grey/white= damp wood vegetation sometimes steam
red flame no smoke= alcohol
Because of the high temperature of the fire heat haze causes refraction of light.
Covered lots of fires in my photographic work you just start to learn what type of fire you are looking at. Honestly not a pyromaniac!!!
Cheers Rich:)
Rockhoppermedia
09-06-2007, 08:46 AM
smoke:
Black= oil based or rubber chemical
Grey= wood
black/greyred sparks= wood paper straw cloth
black/grey/white= damp wood vegetation sometimes steam
red flame no smoke= alcohol
Because of the high temperature of the fire heat haze causes refraction of light.
Covered lots of fires in my photographic work you just start to learn what type of fire you are looking at. Honestly not a pyromaniac!!!
Cheers Rich:)
Rockhoppermedia
09-06-2007, 08:51 AM
sorry for the repeating post, dont know what happened there.
Sorry
Rich
SamsonsReaper
09-06-2007, 10:42 AM
Suirebit:thanks
Grrrrrrr: thx mate, what do you refer to when you say too much soft brush, the "smoke" ?
Rockhoppermedia: thanks man, just the thing i needed:thumbsup:
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