View Full Version : Need help - make smoke to form the yin-yang-symbol
OlaHaldor 08-29-2007, 01:08 AM I've been fooling around with Dynamite for some days now - and I LOVE it. I've been asked by a guy if I could make visual effects in two shots for a music video - one is where a cigar or so, emits smoke.. The smoke should form the Yin-Yang symbol and rotate counter-clockwise, while still being "alive" - and after two to three seconds, fade away and dissapair like normal smoke...
The other shot is same type of smoke, forming a tree..
I don't want a step-by-step, in detail tutorial.. I just want a few kicks in the right direction.
I'd be more than happy if anyone could help me out with this one. :)
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wonderpup
09-01-2007, 08:57 PM
I don't know dynamite- but if it works like hypervoxels the way I would approach this would be to model the symbol, animate the moves, then kill the polys and apply voxels to the point cloud- using an appropriate hypertexture to get the 'live'effect.
OlaHaldor
09-02-2007, 03:42 AM
Thanks for tips!
Yeah, that's the deal with Dynamite - if I want it to look its best, I need to do a "fluid simulation" - the smoke is outstanding, and it moves really well - and isn't that slow to calculate. Check out http://www.cantarcan.com for more about Dynamite...
I need polygons to emit fluids with Dynamite - and I can't see how I really can control them the way I want.. One part has to be bright, and the other part has to be darker... How would you do it with HyperVoxels then? Maybe I need a more detailed breif about it after all.. :)
wonderpup
09-06-2007, 12:26 AM
I would probably set up the morphs, save the objects out under a different names and then delete one side from one and the opposite side from the other then bring the two halves into layout and surface each seperately. There's probably a better way- I seem to remember seeing someone apply a single image to group of voxels, in which case you could do it with a texture. Its also possible to control particle emmission with grayscales, so maybe you could do it with density?
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