myself44
08-28-2007, 08:27 PM
Hi
I just read somewhere about the Mib_cie_d light shader.
So I created one, then connected as 'default' to my directional light , which simulates the sun coming through a window.
I render, the color is ok but the shadows are gone. It's just seems like a light casting directly on the floor, as if the walls and roof didnt't exist...
how's that work ?
I just read somewhere about the Mib_cie_d light shader.
So I created one, then connected as 'default' to my directional light , which simulates the sun coming through a window.
I render, the color is ok but the shadows are gone. It's just seems like a light casting directly on the floor, as if the walls and roof didnt't exist...
how's that work ?
