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View Full Version : Zplug or workaround for texturing workflow?


Jolacap
08-28-2007, 06:56 PM
Hey everyone,

I was wondering if there is a way to somehow store the model's position in edit mode.

The reason I am asking is because I am currently texturing using Zapplink to Photoshop. But say I want to 'pickup' the projection I did in photoshop and rotate the model to see if I like what I textured. Once I do that, I lose that angle/view that I Zapplinked to Photoshop and the Photoshop layers will no longer match once I Zapplink it again.

I am in the process of trying to switch from maya projections to Zbrush projections but this is still one benefit that I found Maya has over Zbrush.

If anyone has a workaround or knows of a plugin that would be awesome!!!

embrionico
08-30-2007, 01:21 PM
This plugin may help: http://www.zbrushcentral.com/zbc/showthread.php?t=49729
however I don't see any evidence of being able to store your own views. Nevertheless, you may be able to read the script to find out what to change and munge it yourself...

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08-30-2007, 01:21 PM
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