Jolacap
08-28-2007, 06:56 PM
Hey everyone,
I was wondering if there is a way to somehow store the model's position in edit mode.
The reason I am asking is because I am currently texturing using Zapplink to Photoshop. But say I want to 'pickup' the projection I did in photoshop and rotate the model to see if I like what I textured. Once I do that, I lose that angle/view that I Zapplinked to Photoshop and the Photoshop layers will no longer match once I Zapplink it again.
I am in the process of trying to switch from maya projections to Zbrush projections but this is still one benefit that I found Maya has over Zbrush.
If anyone has a workaround or knows of a plugin that would be awesome!!!
I was wondering if there is a way to somehow store the model's position in edit mode.
The reason I am asking is because I am currently texturing using Zapplink to Photoshop. But say I want to 'pickup' the projection I did in photoshop and rotate the model to see if I like what I textured. Once I do that, I lose that angle/view that I Zapplinked to Photoshop and the Photoshop layers will no longer match once I Zapplink it again.
I am in the process of trying to switch from maya projections to Zbrush projections but this is still one benefit that I found Maya has over Zbrush.
If anyone has a workaround or knows of a plugin that would be awesome!!!
