HJ-panorama
08-28-2007, 09:47 AM
hello
sorry to bother, but i don't know what to do with this so please help me!
Toni Bratincevic has a tutorial in 3d Total Texture Vol: 6 in which he describes the techniques used to create " bounded by destiny" but i can't underestand the shading network ...
1- might you help me to find which connection is which and which channels are connected to each other?
2- other question might be what is the dirtmap1 node here and what it does?
3- the projection of the dirtmap is used to apply dirtmap over the object with the same material , am i right ?
i mean if one object has a lambert and another a blinn the projection would work for both ...
thank you in advance
sorry to bother, but i don't know what to do with this so please help me!
Toni Bratincevic has a tutorial in 3d Total Texture Vol: 6 in which he describes the techniques used to create " bounded by destiny" but i can't underestand the shading network ...
1- might you help me to find which connection is which and which channels are connected to each other?
2- other question might be what is the dirtmap1 node here and what it does?
3- the projection of the dirtmap is used to apply dirtmap over the object with the same material , am i right ?
i mean if one object has a lambert and another a blinn the projection would work for both ...
thank you in advance
