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View Full Version : Regarding fumefx on cannon firing


Junaidishtar
08-28-2007, 01:57 AM
hi,
i am using fumefx on max8. it was working fine but last night when tried to do a cannon firing scene the final renders depicts that the smoke is blinking/jittering like a fluctuating tube light; or you can say the on/ff controller of max. i tired so hard to fix this problem but just couldn't. do i need to reinstall fume or max?

MSun
08-28-2007, 05:55 PM
just close and restart max after you have done the simulation, after you restart max and try to render again it should be fine, happens a lot

RobertoOrtiz
09-09-2007, 09:58 PM
OK the voting Thread goes live on Thursday:


FXWARS CANNON FIRE: Post the Final entry (http://forums.cgsociety.org/showthread.php?f=139&t=538109)
-R

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09-09-2007, 09:58 PM
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