BlasT
08-26-2007, 08:05 PM
Hi.
Maybe it's a little bit dumb question, but anyway .
I have a large plane with a lot of plants, which are because of large number, mapped to planes with alpha channel, basicaly could be also grass. If I render the Z straight out I don't get the transparency, but just Z info for whole planes. Is out there already shader or a shading network that obeys to transparency and outputs the right Z depth?
Thanks
Simon
Maybe it's a little bit dumb question, but anyway .
I have a large plane with a lot of plants, which are because of large number, mapped to planes with alpha channel, basicaly could be also grass. If I render the Z straight out I don't get the transparency, but just Z info for whole planes. Is out there already shader or a shading network that obeys to transparency and outputs the right Z depth?
Thanks
Simon
