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nfuchs
04-01-2003, 11:31 AM
Hi!

I've made him in my spare time in Max 5. Rendered with finalRender Stage-0. Textures and post in Photoshop 7.

Shaolin Monk (http://www.freeweb.hu/nfuchs/pic/Shaolin%20Monk.jpg)

schmu_20mol
04-01-2003, 12:28 PM
that's some really scary dude:scream: ...really good modeling and texturing:drool: ...just the collar bone seems to be a bit off ...keep up your work:thumbsup:

g3n
04-01-2003, 01:04 PM
whoo yeah. sweet :bounce:

GeneralChaos
04-01-2003, 01:44 PM
thats pretty sweet! :buttrock: , it just seems like the back of his jaw (near the under ear area) is out to much, but it may be the angle

nfuchs
04-01-2003, 03:34 PM
Well, yeah...:rolleyes:

Thanks guys!

First charsetup. Far from perfect.
And 1st human texture.

The Shaolin Monk 2.0 will be more realistic :) ...if there will be one

Zmaster
04-01-2003, 05:41 PM
very good facial expression !

CGmonkey
04-01-2003, 05:50 PM
Xaero baby! :buttrock:

Real nice! :applause:

nfuchs
04-02-2003, 04:27 PM
Hi! :wavey:

And thank you again guys! :D

unrealwarfare
04-02-2003, 05:14 PM
i like what i see

nfuchs
04-04-2003, 02:05 PM
:beer:

And thank you again!

wedge
04-04-2003, 03:47 PM
it's good but not great. the modeling is weirdly real.... what i mean by that is that it's almost close to being "real looking" but it still looks very obviously modeled... i think it's the shoulder, elbow, and face... you might want to take a look at the way your rig deforms the model, perhaps the problem lays there. the texturing is alright, but i don't like the lighting very much.

nfuchs
04-04-2003, 04:19 PM
Thanks for the crits!

The rig is far from perfect. That's why it looks weird. :\

It will be better next time :) !

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