View Full Version : character: Shaolin Monk
nfuchs 04-01-2003, 11:31 AM Hi!
I've made him in my spare time in Max 5. Rendered with finalRender Stage-0. Textures and post in Photoshop 7.
Shaolin Monk (http://www.freeweb.hu/nfuchs/pic/Shaolin%20Monk.jpg)
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schmu_20mol
04-01-2003, 12:28 PM
that's some really scary dude:scream: ...really good modeling and texturing:drool: ...just the collar bone seems to be a bit off ...keep up your work:thumbsup:
whoo yeah. sweet :bounce:
GeneralChaos
04-01-2003, 01:44 PM
thats pretty sweet! :buttrock: , it just seems like the back of his jaw (near the under ear area) is out to much, but it may be the angle
nfuchs
04-01-2003, 03:34 PM
Well, yeah...:rolleyes:
Thanks guys!
First charsetup. Far from perfect.
And 1st human texture.
The Shaolin Monk 2.0 will be more realistic :) ...if there will be one
Zmaster
04-01-2003, 05:41 PM
very good facial expression !
CGmonkey
04-01-2003, 05:50 PM
Xaero baby! :buttrock:
Real nice! :applause:
nfuchs
04-02-2003, 04:27 PM
Hi! :wavey:
And thank you again guys! :D
unrealwarfare
04-02-2003, 05:14 PM
i like what i see
nfuchs
04-04-2003, 02:05 PM
:beer:
And thank you again!
wedge
04-04-2003, 03:47 PM
it's good but not great. the modeling is weirdly real.... what i mean by that is that it's almost close to being "real looking" but it still looks very obviously modeled... i think it's the shoulder, elbow, and face... you might want to take a look at the way your rig deforms the model, perhaps the problem lays there. the texturing is alright, but i don't like the lighting very much.
nfuchs
04-04-2003, 04:19 PM
Thanks for the crits!
The rig is far from perfect. That's why it looks weird. :\
It will be better next time :) !
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