donShole
08-25-2007, 10:03 PM
Hi everyone,
I'm trying to use a newton field on rigid bodies. I have a grid of 200+ polygon tiles rigid converted to rigid bodies. I want these to be attracted to a newton field. I've found that when only a few of the tiles are influenced by the fiel, the simulation works ok. It slows down and practically freezez at around 50 tiles. Any more than 50 and I get nothing with the time line running and no simulation at all. I have set my preferences to play all frames and also tried with large newton field magnitudes.
I also get this error "file: C:/Program Files/Alias/Maya7.0/scripts/others/timeSlider.mel line 40: Cycle on 'pCube222.worldMatrix[0]' may not evaluate as expected."
Is there a software limit to the number of rigid bodies a newton field can influence? It could very well be a hardware limit (Athlon 64 X2 4200+, 1 GB ram).
At present the only work around I can think of is using multiple fields - each with a small group of tiles.
I'm trying to use a newton field on rigid bodies. I have a grid of 200+ polygon tiles rigid converted to rigid bodies. I want these to be attracted to a newton field. I've found that when only a few of the tiles are influenced by the fiel, the simulation works ok. It slows down and practically freezez at around 50 tiles. Any more than 50 and I get nothing with the time line running and no simulation at all. I have set my preferences to play all frames and also tried with large newton field magnitudes.
I also get this error "file: C:/Program Files/Alias/Maya7.0/scripts/others/timeSlider.mel line 40: Cycle on 'pCube222.worldMatrix[0]' may not evaluate as expected."
Is there a software limit to the number of rigid bodies a newton field can influence? It could very well be a hardware limit (Athlon 64 X2 4200+, 1 GB ram).
At present the only work around I can think of is using multiple fields - each with a small group of tiles.
