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NY152
08-25-2007, 11:40 AM
Hi everyone. It became a problem for me to control the thickness of glass material, simulated by MR_dialectric_shader. I have standart scene with HDRI-dome, background with transl., two spotlights (one of them goes thru' the background) and the bottle on the box. The bottle always comes out chemical retort-like. Is there any controls to adjust the thickness of a glass?

And there's another problem: physicaly glass has greenish color effect. Also in that spots, where I can't get thickness of. What could control that correctly?

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