PDA

View Full Version : Convert and continuation of the popular Max rig


jamesjhunt
08-25-2007, 10:23 AM
http://www.bockstyre.com/james/maxformaya/maxformaya_testrender.jpg

Hello everyone,

This Maya rig is a convert and continuation of the popular Max rig for 3D Studio Max.
Of course with the permission from the original creator Peter Starostin (http://www.3dluvr.com/clisk3d/).

- Stretchy IK/FK arms, legs, spine.
- Facial controls.
- Skin and dummy mesh.
- Built in mentalray lighting.

It can be downloaded here:
http://highend3d.com/maya/downloads/character_rigs/4877.html
http://www.bockstyre.com/james/maxformaya/

All comments and suggestions are welcome!
Please mail me at: james@bockstyre.com

Robert Diaz
08-26-2007, 01:23 AM
Very cool. Nice work. I use this character in Max and now I can use him in Maya. The only thing I'm curious about is no IK/FK switching on the arms and legs? Great work again. Keep it up.

jamesjhunt
08-26-2007, 09:43 AM
there is a FK/IK switch on the root control. have fun with it!

blurgh
08-27-2007, 07:47 PM
brilliant!
one question tho, is there a reason why you made the character HUUUUUUUGE? :p

-Darken

jamesjhunt
08-28-2007, 09:04 AM
Just scale him down with the top node all_Grp and he will be as small
as you want him to be :)

/James

blurgh
08-28-2007, 07:50 PM
Heya, yeah i gave that a try, it all scales differently liek its got double transformations!
cheers
-Darken

jamesjhunt
08-28-2007, 09:09 PM
That problem has been solved in the lastest version. Please give it a try.
/James

blurgh
08-28-2007, 09:56 PM
seems to work now!
thanks!!

-darken

CGTalk Moderation
08-28-2007, 09:56 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.