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View Full Version : Character:Pierce Brosnan(first xsi model)


Lukashi
04-01-2003, 04:01 AM
http://cwz.homeftp.net:88/~lukashi/big%20boss.jpg

Hey guys, this is my first model in xsi exp be kind ;) its still very wip

Edit: btw this is xsi exp so i cant have very large renders until the end when i splice stuff togheter heeheheh

Edit again: Also its in this high specular mode with shitty lights mostly because i havent learned how to make cool lights yet ;) everytime i try to make gi i just end up checking off a bunch of stuff and nothing happens, i should harass people at #xsi :)

derelict
04-01-2003, 04:03 AM
hi luke! any chance that u can go smaller still? :>

very cool looking though!:beer:

ZeroNeuro
04-01-2003, 04:06 AM
Looks like a good face there. Are you working from image planes?

Keep it up

Cheers :beer:

killahsin
04-01-2003, 04:08 AM
i can somewhat see the resemblance already. Keep at it, though make his jawline more stern =)

TES
04-01-2003, 06:56 AM
hey Luk...youre starting with XSI.just keep going!looks good..

Stimpy
04-01-2003, 10:23 AM
looking very good so far... and as far the lighting: use FG instead of GI for that. far easier to setup. feel free to harass us again at #xsi (irc://irc.freenode.net/xsi) :D

Lukashi
04-03-2003, 12:23 AM
Thanks Stimpy Tes, killahsin, zeroneuro and derelict
Here is another update, still alot of things need to be fixed ;)

Here are my references maybe they will help u guys critique the model better ( you can see how inaccurate i am hehehehee)

reference (http://www.geocities.com/lukashi/pierce.txt)

thanks all :) :wavey:

Lukashi
04-03-2003, 02:14 AM
here is another view and a little more updated actually

killahsin
04-03-2003, 02:18 AM
ok i like the jawline now =)

carry on

excellent first attempt at xsi, many wish they could use a new program and spit out good stuff immediatly like this.

keep improving, the cake is in the details

Lukashi
04-03-2003, 02:49 AM
thanks again killah, i apoligize for spamming but i couldnt resist ;)

Berserker
04-03-2003, 06:19 AM
it looks like a good face, but i dont think it looks like your reference... hows your topology? will the face be animated? just keep questions like that in your head while u model...it should keep it focused and looking good.

hope that helps :shrug:

Grub
04-03-2003, 06:50 AM
Brosnan.:cool: Hey Dude, a couple of things you can look at... Judging from your ref compared to your model- it appears Pierce has a wider jaw. His nose also needs to be a little smaller, though the nostrils are very prominent.:thumbsup:

Lukashi
04-05-2003, 01:16 AM
ok an update

http://www.christown.com/~slpz/dl/5.jpg

twitchy
04-05-2003, 04:57 AM
it dont look like him. maybe when its finished itl look more like em.

FallenSwordsman
04-05-2003, 05:13 AM
Hmm - I think it looks like him. Keep a bit of an eye on your refs though - the side view looks like his nose has been squished and he's got a funny hand thing on the back of his head which I'm pretty sure wasn't in any of his films. I think with these kinds of things the texture really makes a big difference to how much it looks like who its supposed to.

I would try to increase the indentation of that little dip above the top lip between the lip and the nose - its looking a lil shallow. The line of the top of the chin should also curve downwards toward the edges

For some reason the face looks a bit long, but I'm sure you must have aligned your backgrounds properly. Maybe when the rest of the head is in place it won't look that way.

Nice model - tis tricky to do heads that are supposed to look like someone in particular, especially when you don't have the person there to take photos of or get a decent profile view of.

:applause:

EVIL
04-05-2003, 08:22 AM
that funny hand thing was from a woman that he was kissing ;) atleast, I think it was a woman :P

Lukashi
04-06-2003, 06:40 AM
Thanks fallenswordsman, hammer, it is a woman i edited the her face out though but not the hand ;)

heres anoter

http://www.christown.com/~slpz/dl/6.jpg

FallenSwordsman
04-06-2003, 07:02 AM
He's coming along well - there are a couple of points that might seem a bit nit-picky but may well come to bite you at a later point.

On his left eyelid (our right) it looks as if the eyelid itself falls slightly behind the eyeball object - should be easy to correct but it'll just look funny on a final render.

In the middle of the lips there also seems to be a bit of a small hole between the top and bottom lip that you might want to clear up.

Any chance of a profile view so we can see how he's panning out there?

Overall this is looking nice - there is definitely a Brosnan look about him - his brow ridge is certainly Brosnan! I know this kind of project isn't easy as well - my guess is that the front and side views that you're working to don't quite line up properly so you're doing a bit of guesswork for some elements so you're doing well.

What are you going to move onto next? More tweaking of the facial features or moving on to the rest of the head?

Lukashi
04-06-2003, 07:15 AM
Thanks again FallenSwordsman, heres the profile, its not very pretty...

I dont think the references are exactly from the front view and right from the side, but profiles of pierce brosnan have been hard to find...


i had a desert warrior theme in mind when i started him, so next i will probably start his turban...

side (http://www.christown.com/~slpz/dl/6prof.jpg)

Grub
04-06-2003, 10:13 AM
Progressing really well, Luk.:thumbsup: Looking at your model's side profile and comparing it to the side reference, your Brosnan's nose is slightly too bulbous, and the indentations round the nostrils are too big or too far back in the face. Your front profile of Brosnan is looking good though, man.:buttrock: Can't think of anything to add there that Swordsman hasn't covered.;)

Lukashi
04-08-2003, 03:35 AM
thanks again grub,heres another update...ill probably start some displacement mapping next...

killahsin
04-08-2003, 03:47 AM
much better! all my crits ahve been fixed. lets get it on with the killin

JasonA
04-08-2003, 03:52 PM
its coming together well, look forward to some textures :)

Lukashi
04-12-2003, 05:25 PM
heres a first texture render, im trying to give him a sunburned look...

Lukashi
04-13-2003, 02:35 AM
another, getting less shitty i guess :hmm:

Lukashi
04-13-2003, 07:38 PM
heres an update

Stimpy
04-13-2003, 07:44 PM
face overall looks good but i think his skin looks a bit too spotty...

the lower half of his face looks fine but the upper half is a bit high on the reds... good job otherwise

Lukashi
04-13-2003, 10:36 PM
Thanks Stimpy, ill update the diffuse map soon, heres the displacement map

leigh
04-14-2003, 12:20 AM
That's looking really nice Lukashi :thumbsup:

Although don't you think that you should finish the model before texturing it? ;)

Just a quick crit - to me, the eyes look a little too small... But then again, some people do have really small beady eyes :)

Keep going, this is turning out really well :D

Lukashi
04-14-2003, 12:51 AM
thanks leigh, hes actually gonna be wearing a turban, lawrence of arabia style :) so theres no sence in making details that wont be visible ;)

The turban is pretty much finished so critique away, ehehehe just kidding ;)

http://digital.nrgservers.net/attached/untitled-6_copy_132.jpg

Lukashi
04-14-2003, 04:41 AM
heres a concept, i used some other peoples art to build it, im not sure about it yet...so i really could use some c&c, thanks
http://digital.nrgservers.net/attached/concept2.jpg

Grub
04-15-2003, 06:40 AM
Luk, that's a really interesting idea to turn Pierce into a dashing arabian.:thumbsup: I'll await developments.:)

FallenSwordsman
04-15-2003, 07:56 PM
Lukashi -

I can see where you're trying to go with this and its great to see that you're not just trying to do a head and leaving it at that. I have an image in mind now as to what it should eventually look like and I like where you're taking this. I can't really comment on the design because I'm no expert at Arabian costumes but a nice desert backdrop would be nice to see to make the portrait complete. I like what you've been doing with the textures as well. :beer:

Lukashi
04-16-2003, 02:37 AM
Thanks FallenSwordsMan and Grub for the kind words,

Heres an update, I added a reflection pass, its a bit grainy, i guess i have to set the samples even higher, ill make a bump map soon and will probably redo the diffuse (a little bit at least..)


I also posted what i think is the final version of the concept, i like it better than the previous ones...http://digital.nrgservers.net/attached/concept3.jpg

Mike RB
04-16-2003, 04:27 AM
You mentioned I could do a paint over of what I thought this guy was missing....

Here is my suggestions for converting your guy to a desert bandit... darker skin, heavier stubble, sun cooked lips... and of course.. ears...

http://www3.telus.net/paratrooper/desertwarrior.jpg

Mike

Grub
04-16-2003, 06:45 AM
Lukashi, that pic by Mike RB has got a good turban style. I think the neck and ears look better covered in wrappings, tho.:)

Lukashi
04-16-2003, 12:11 PM
Thanks MIke! it looks great! How did you make it so realistic? :surprised

FallenSwordsman
04-16-2003, 07:55 PM
I like Mike's input into this - the idea of cracked sun-cooked lips and having the face looking as if it has been suffering from having been in a desert environment is great. Mike's turban style looks good too - albeit maybe tricky to model.
I'm not sure about the colours of the clothing he's used but again, I'm no expert on this kind of thing. I think you do need to leave in the sword slung over his back though to make it look as if he's a desert warrior.

Lukashi
04-17-2003, 04:41 AM
Thanks fallenswordsman, this is about as close as i could make it..

Lukashi
04-19-2003, 03:56 AM
this is the final concept going to model now the attachemnt now...He looks princeish imo, i wanted a bit of an aristocratic feel to the piece

TES
04-19-2003, 11:51 AM
really amazing!!!!!the face texture is perfect live!

FallenSwordsman
04-19-2003, 04:15 PM
Nice looking concept - the only thing that's bugging me is the dangling jewellery slightly obscuring the face - its purely up to you but you might think of moving it so that its to the side of his face rather than being slightly in the way of it. Its refreshing to see someone moving away from the generic CG head although people have to walk before they start to run.

Going slightly off subject - you say this is your first XSI model - may I ask how you've gone about learning it? I've got an educational copy of XSI which doesn't come with manuals and its a devil for me to learn apart from that tutorials CD that doesn't seem to take me too far :hmm:

Lukashi
04-19-2003, 06:39 PM
Thank you Tes and Fallenswords man,

Yah i dont have manuals either, i just dled it and tried to find out the 3ds max equivelent for most of the stuff, if i got confused i looked at the little videos but mostly i went on cgtalk irc to the xsi channel and just bugged those guys ;)

Lukashi
04-20-2003, 08:00 PM
heres the layout for the cloth, ill have some hair sticking out, sorry for all the jaggies i dont know how to edit antialiasing in xsi yet...:shrug:

Actually does anyone know any good cloth modelling tutorials? i could use help on this stuff...

ostov
04-20-2003, 10:08 PM
U are doing great luke:beer: U got talent:thumbsup:
btw. great texture


ostov

Lukashi
04-20-2003, 11:37 PM
thanks ostov :)

heres another update, the weird red thing is going to be a scarf, desets can get cold at night ;)

i apoligize for the watermarks, didnt hit print screen fast enought ;)

Wigaru Wiyamoto
04-22-2003, 12:12 AM
Looking great! :thumbsup:

It has a great wind/sun-burned look. The only thing holding it back is maybe the lighting, but it sounds like you're still grappling with the software.

Lukashi
04-22-2003, 04:36 PM
Thank you Wigaru Wiyamoto,

Heres him with the beads, thanks guys for the help :)

TES
04-22-2003, 05:07 PM
looking gr8!

FallenSwordsman
04-22-2003, 08:01 PM
This is coming along well - sorry I can't help with the cloth aspect of it, but I think it'll come together once its textured up. Considering this is a first XSI work, you're doing great. More beads perhaps? But not so many as to make him look like an arabian Mr.T. Keep it up, I'm just enjoying watching this develop :)

Tellerve
04-22-2003, 08:27 PM
Lukashi- Very nice for your first foray into XSI. Let me quickly see if I can answer some questions for you. The aliasing thing, if I'm catching your question correctly, is something you can alter when you do a render or a quick render. When you do a quick render, "q" and draw a box it renders out what is in the box. On the right side of the box is a little scroll bar that you can scroll up and down to improve the aliasing. Not entirely sure if that's what your looking for or not.

As for manuals, with the EXP of XSI they should have the manuals as .html files on the CD. I would scrounge around the cd as they should be there. I'm sure having manuals will help you out as well :D

Tellerve

Lukashi
04-22-2003, 10:02 PM
Tellerve-Thanks i turned up the antialiansing like u said :)

FallenSwordsman -thanks for the comment, actually hes gonna have 4 more necklaces, hope its not gonna be too much, he might look like mr. t who knows ;)

TES - Thanks for the support :)

Heres an update, i hit print screen fast enought this time so no watermarks (yay) :beer:

4 more necklaces togo

edit: oh yah i also turned on shadows, forgot about those ;)

Lukashi
04-23-2003, 01:43 AM
heres another one, i might change around the beads next to his eyes, they look a bit too shiny

Tellerve
04-23-2003, 04:18 AM
Lukashi-

I'm glad my antialiasing was what you were thinking, or at least it worked :D

Let me say again that this is really nice, I'm quite impressed with it.

Tellerve

Lukashi
04-23-2003, 04:41 AM
thanks Tellerve
Im going to take a break now from the necklaces and finish them later, just 2 left,
Ive been looking on the web and got rather impressed by this picture, ill probably incoporate it somehow, also are his pupils too big or is it just me?

Tellerve
04-23-2003, 07:28 PM
I'm going to have to say it is just you as they look fine to me...not even a bit big in my estimation.

But I think you should probably have more squinty eyes on your guy, seeing as he is a desert prince. This last pic seems more mountain-like guy from the Urals or at least Eastern europe. Still a neat pic though.

Tellerve

Lukashi
04-25-2003, 03:46 AM
Ok i finally got the balls to model some cloth, its turning out ok imo, the cloths above his eyes and to the right of his head are the only ones ive worked on thus far

FallenSwordsman
04-25-2003, 06:52 AM
Ah - excellent! This is coming along well. The beads are working well and the cloth looks like cloth. I like the silkiness that you've managed to achieve and the translucent look of the hanging down bit. Well done :)

Lukashi
04-25-2003, 06:31 PM
Thanks fallenswordsman :)

Heres lots more cloth,
ok now onto the rest of him, im debating wheter or not to model him a body, ill probably end up doing the upper body, ill just post a couple possibilities and maybe u guys could tell me your favorite, thanks.

option 1: http://www.geocities.com/lukashi/1.txt
option 2: http://www.geocities.com/lukashi/2.txt
option 3: http://www.geocities.com/lukashi/3.txt

i think #1 is my favorite pose

Lukashi
04-25-2003, 08:56 PM
made some stuff darker and a bit of post

ostov
04-26-2003, 10:35 PM
It is just getting better and better:thumbsup:
Give him something to smoke.... I dont know why I said that or do i?:rolleyes:



ostov

Lukashi
04-26-2003, 10:39 PM
Ahem ahem!! Hush Hush! i have errm, no idea what your talking about :rolleyes:

FallenSwordsman
04-27-2003, 07:54 PM
Have to agree with the first of your options, I think that pose would be more suited to your character but the artwork in the third pose looks great - I like all the beads and stuff hanging off that one. Whether or not to model the body...well from my own experience body modelling doesn't take half as long as head modelling its just the clothing that will take a bit of time and seeing as you've made steady progress with the beads and cloth, then it shouldn't take you too long to knock something together.

Grub
04-28-2003, 06:14 AM
Luk, the first pose is my fave.;) I like the clothing details you've got on your model (the beads and wrappings).:buttrock: I reckon maybe the brooch above his brow could be enlarged. He looks good so far, like an Arabian Prince... Keep goin'.:wip: :thumbsup:

TES
04-28-2003, 06:44 AM
continuing well:beer:

zzzrByte
04-28-2003, 07:33 PM
Just noticed this thread... You're doing some great work here!

I especially like the cloth, necklaces and the strong nose...
His cheeks look a bit to thin to me... like he is sucking in air.

By the way, I don't know the story behind this guy or what you're planning for the rest of the scene, but did you consider adding some kind of facial tatoos for this guy? Nothing too big, but maybe some kind of fictional religious symbol.

Lukashi
04-29-2003, 12:47 AM
thnks guys for all the kind replies, this is the pose i will go with,
http://www.geocities.com/lukashi/tavern.txt (probably)
but unfortunetly ill have to take a break from this character for about 3-4 weeks, i need to finish that cheetah animation by the end of the year...:wavey: , but i will finish him ;)

Edit: ok i lied, i prob wont be able to stop modelling this dude, but itll probably take alot longer :rolleyes:

FallenSwordsman
04-29-2003, 07:17 AM
Ah no worries about time and other modelling commitments - most WIPs I've seen on this board tend to stop modelling way before they reach the level your model is at.

Best of luck with it and the cheetah animation!

Lukashi
05-02-2003, 06:26 PM
hehe ok i lied, i couldnt resist :rolleyes:

heres an update

FallenSwordsman
05-02-2003, 07:51 PM
I am Pierce Brosnan of Arabia - resistance is futile! This is actually looking really nice. You've got the cloth down really well with all the folds in it. Very nice! - Its shaping up well!

Lukashi
05-03-2003, 10:53 PM
made a big render ;) had to copy several small images togheter :rolleyes:

http://digital.nrgservers.net/attached/big.jpg

Lukashi
05-04-2003, 02:56 AM
started posing the arms, what do u guys think

at first i thought he looked like he was sitting in a tavern with his legs crossed smoking

but know he kinda looks like he might be riding a horse, not sure which to go with..

FallenSwordsman
05-04-2003, 08:29 AM
The pose looks like he's riding a horse - I have an image of the hands clutching loosely onto the reigns as he is at the moment. I think very subtle changes to the bending of the arms will make the difference, plus the positioning of the hands. Remembering your reference, his hands were just placed resting on his lap so I don't quite know why I think it looks more like he's riding a horse....but anyway, the cloth is looking excellent! Nice wire too!

Fetus23
05-04-2003, 01:10 PM
Hey lukashi! its comming along very nicely, I like the little details you have going :). I've always really liked eastern styles of clothing and jewlery. I'd love to see a nice background of a tent village or perhapes an oasis. Great stuff man, Keep at it!!!

:beer:

Lukashi
05-06-2003, 02:38 AM
Thanks fallenswordsman, i also thought it looks too much like a horse so i DRASTICALLY CHANGED IT, ahem ok ok i moved arounda couple shitty meshes :rolleyes: , sorry not many updates lately, been busy doing stuff for school :rolleyes:

Thank you for the kind reply fetus ;)

this pose fits well in a tent or watching a sunrise something like that

FallenSwordsman
05-06-2003, 12:36 PM
Going well - I can imagine him now sitting on the floor in a tent on a pile of silk pillows. Good work :)

Lukashi
05-24-2003, 11:24 PM
Thanks fallenswordsman :)

Heres another, i know its been a while, i was busy finishing high school ;)

http://www.geocities.com/lukashi/newest.txt

Lukashi
06-19-2003, 07:02 PM
hi everyone, i was at work and got a bit bored,

i had these files on a cd but forgot the textures so i did some gi tests, tell me what u think


:wavey:

Lukashi
06-19-2003, 08:46 PM
Errr sorry about geocities it messed up and gave me a red x

http://www.thaduri.com/images/lukashi.jpg

heres a real one

FallenSwordsman
06-19-2003, 08:52 PM
Good to see this one back again - lol, I caught the curse of the red x earlier and thought it was just my crappy dial up connection that was timing out before it loaded the images but I like the pose you're going for....looks like you've got a bit of environment to create once you've got the character finished. Think the arm could do with a few more wrinkles in the cloth but this is still a great little thread to follow.

zzzrByte
06-20-2003, 12:38 AM
Stop stalling with more renders!

We want to see real progress... This has too much potential to be an awesome piece, don't let it go into development limbo!

(and I mean that in the nicest (and most impressed) way possible)

Lukashi
06-20-2003, 12:51 AM
Thanks Fallenswordsman U've been supportive this entire project, i really appreciate it :wavey:

zzzrbyte: You are right, the only reason idid this render is because i was trying a final gathering tutorial, this project was in development limbo actually, i am working on a female (top secret model not on cgtalk yet, actually its just too crappy so far ;) ) but i decided to finish this model and either retexture or kill textures...and add some nice lighting...

Lukashi
07-06-2003, 05:06 AM
Hi i was kind of bored and inspired by metal gear solid and rambo movies, imagine a pistol

http://cwz.homeftp.net:88/~lukashi/big%20boss.jpg

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