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duke
08-24-2007, 02:02 AM
I was looking around on the ZBC forums and here and couldn't find much on wether people had used Zbrush for mechanical objects such as vehicles. I found this tutorial (http://www.zbrushcentral.com/zbc/showthread.php?t=7537) but it seems a bit dated and possibly not much better than modelling it in a traditional 3D modelling package. Has anyone made anything mechanical in Zbrush? :)

(o)ne
08-24-2007, 10:51 AM
well, there a couple of artists working that way, don't remember names, sorry.

I'm also trying to do some mech-stuff - you can check it out in my z-bot topic (http://forums.cgsociety.org/showthread.php?p=4607071#post4607071)

turx
08-24-2007, 01:12 PM
Sébastien Legrain, imo, is the legend of mechanical stuff in Zbrush.
You can check his stuff at
http://sebleg.free.fr/ and
http://www.pixolator.com/zbc/showthread.php?t=046755

There is a Zbrush car modeling tutorial in his website, too.

jinchoungforever
08-28-2007, 06:28 AM
not that i plan to do a whole lot of mechanical/non biological stuff in zb but it would be a good skill to master... especially for stuff that is so dented and weather beaten that there would be no point in doing the clean version... or stuff that is intimately connected to a character like clothing, armor, utility belt stuff, etc....

lots of tutorials around for zb... none for nonorganic?

jin

p.s. yah, the stuff that legrain guy does for rainbow 6 is unbelievable.

duke
08-28-2007, 01:03 PM
I haven't done much in ZB but have sifted through numerous tutorials and am fairly comfortable that I could get up and running with an organic object fairly quickly, but this is the kind of struggle i'm having with mechanical stuff. I brought this bevelled box in (fairly even spaced geometry), subD'd it up a bit and wanted to sketch in some lines for panels, so I set it to layer brush, -100 focal shift so it's hard edges, and painting holding shift (after mouse down not before) to make straight lines but this means the initial stroke isn't clean, and also the effect is additive. Any tips would be welcome, I really want to learn this!

http://www.dukecg.net/zbrush1.jpg

freeschwag
08-28-2007, 05:42 PM
duke,

another way to tackle that would be using alpha's that you've pre-created in Photoshop, then
bring them into Zbrush and use the drag rectangle stroke....takes more planning, but it will
give you full control over the depth you want (especially since you can get exactly what
kind of stroke you need by painting it in Photoshop). Downside is, of course, it's not 'on-the-fly'
creation in Zbrush with your brushstrokes... :(

or mess around with projection master's brushes. ;)

jinchoungforever
08-29-2007, 07:36 AM
yah, drawing something in from scratch for something like that is probably not the way to go... you can draw the lines in 2d mode either in ps or zb and then as the above poster suggested draw it out or even stamp it with a mask or something.

so yah, this is good... explore a different method instead of trying to paint as carefully as you can with a method not suited to the task.

jin

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