View Full Version : why you speak when you ready to shoot, yasser yassien (3D)
yassein 08-23-2007, 12:04 PM http://features.cgsociety.org/gallerycrits/207641/207641_1187870680_medium.jpg (http://features.cgsociety.org/gallerycrits/207641/207641_1187870680_large.jpg)
Title: why you speak when you ready to shoot
Name: yasser yassien
Country: Egypt
Software: Maya
hi every one
this is another work made by maya
mental ray render.
the work showsl the fast way to have solutions ,
when there is no way out .
i hope you like it .
thanks
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behindfaces
08-23-2007, 07:13 PM
very tough work yassien and so good as well :thumbsup:
paulrus
08-23-2007, 07:20 PM
Your ammo looks like solid brass. If that were the case, it would explode the moment you tried to shoot.
Try something like Federal Hydroshocks:
http://farm1.static.flickr.com/221/458326419_bddc714064.jpg
HEKTOR
08-23-2007, 08:31 PM
Nice, but....
To big bump on wood, bad lighting, to smooth shadows.
CGKSA
08-23-2007, 11:53 PM
hi yaser this nice work i like it go forwards with maya
azynkron
08-24-2007, 02:44 PM
I agree with the other ones..
You'd also have a problem with attaching that silencer to your
pistol..
Nice materials on the metal parts but it need more work.. ok?
downs_mass
08-25-2007, 12:16 PM
fine yasser
continue
diaaking
08-25-2007, 05:14 PM
great work :bounce:
yassein
08-25-2007, 07:14 PM
hello everone
iam so glade with your words
paulrus , thanks for your notice here is my change to the ammo
http://up.cgway.net/uploads/735fd02a38.jpg
but still without rendering due to some problems with my pc
---------
HEKTOR, i reduced the bump on the wood , thank you
and if you guys have any idea to imporve the render or the materials
relatedto the work, you will be most welcome
----------------------
InFrame,azynkron,downs_mass, and diaaking iam so happy with your words
thanks everyone :) :thumbsup:
HEKTOR
08-25-2007, 07:22 PM
Try use two light's directional, one yellow with not to much shadows, shadow will be dark blue. Second light should be blue, but don't emit spectacular, and very low intesitiv.
Sorry for my English!
scrimski
08-25-2007, 09:09 PM
Could use much improvement.
Aside from the very clichè motif I'm missing shadows.
The gun looks very undefined, no sharp edges, the bump of the wooden planks is too strong and way to blurry, try to find better(read higher resolution) maps for them.
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