View Full Version : Limitations of Sky and Multilayer Rendering ?
Hi
I have a simple room with windows (no glas justcutouts) and a sky enviroment.
I render with GI and AO.
When i open the Multipass (i added every layer i can thin off) in Photoshop, the blue sky (From the Sky Atmosphere) is not there. In the saved JPG everything is fine.
Is this a limitation of Sky ? I searched the Help File but couldn't find any remark about that issue.
thanks for help
regards mogh
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Robert Glotzbach
08-23-2007, 02:39 PM
Interesting. I'm struggling with almost the same problem, only I use a background object instead of Sky.
Its not showing up "with" or "without" the Alpha channel activated in the render options.
Curious to know, how come.
regards,
Robert
Ernest Burden
08-23-2007, 02:54 PM
In your multipass layers did you include 'RGBA'? That's the entire image, assembled.
I've had background objects not render in reflections, so I usually just put a box around my scene and map a gradient or color onto it, set it to not cast/recieve shadows, no GI, no AO, etc.
And you should have glass in your window so it can have reflections. Set it to no GI and no AO and no shadows.
georgedrakakis
08-23-2007, 02:55 PM
hi,
did you tried to move up or down , or turn off some layers that appear balck (empty) in Photoshop?
georgedrakakis: hm ... i don't see the point ... because the image layers are normaly aligned in the right order ?
Ernest Burden: hm but if the room has no glas ... i see your point as a workaround to have the blue in the refraction channel ...
i added a RGBA image, this has everything in it fine. but in general i am alos curious if this is a bug, limitations, or wrong setup ?
i attached the files if somebody wants to take a peak
just hit render it will save a PSD file
thanks for you comments
cu
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