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lomix
03-31-2003, 09:22 PM
hello ...
I need to make a material with a lots of highlights ... like on this picture:

http://lomix.hotbox.ru/worm_dorsal.jpg

I use 3dsmax5.
I thought to make a material with fresnel reflection ... and put HDRI map on environment ...
But the result isn't so good ...

Can you give me some ideas ?
Thanks ...

leigh
04-03-2003, 12:55 AM
You will need to have a high specular amount and a high gloss amount as well. It's not just reflection. Also, using Fresnel reflection is likely to make the highlights (well, the actual reflection really) stronger only when viewing it at a tighter angle, so perhaps that isn't really the route you should be taking.

Giving the surface a high gloss amount and reflection amount, and placing it into a well lit environment should do the trick.

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