royterr
08-22-2007, 10:52 PM
i am trying to mimic a very low reflective metal surface.
i am using the mia_material with low reflections values.
now i turned on reflection falloff so only very near objects will reflect.
it works great, the faraway objects are not reflecting but the physical_sky is?
did i miss something here?
i am using the mia_material with low reflections values.
now i turned on reflection falloff so only very near objects will reflect.
it works great, the faraway objects are not reflecting but the physical_sky is?
did i miss something here?
