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Ernest Burden
08-22-2007, 09:45 PM
I know this has been discussed, but I cannot find it, now the forum search is just issuing memory errors. So I'll ask anew:

I recall that there was a new feature in v10 for rendering out previews of animations in a reasonable time (something v9.6 can't do). Can someone refresh my memory on that? It's not mentioned on the Maxon site.

I have a few minutes of animation to produce soon of a complex architectural interior (tables and chairs forever) and the files are produced in 9.6 I'm getting a new 2x 4-core workstation tomorrow or Friday with XP-64 and a Quadro 4600. I'm wondering if I should get v10 for this project, or stick with v9.6/32bit to avoid surprises.

But rendering out previews of my shots is the first issue, and 9.6 isn't good at it.

Per-Anders
08-22-2007, 10:02 PM
It's just the normal preview render options, in R10 it was updated so that you can use OGL for the preview render and also Enhanced OGL (before it used software shading only, which was much slower for the majority of people than OGL).

Ernest Burden
08-22-2007, 10:22 PM
How long does a frame take to write, then--OGL speeds? That would be many frames-per-second, as opposed to many minutes per frame for the 9.6 way.

I'm wondering if I should get v10 installed just for the previews, then decide about rendering frames.

LucentDreams
08-22-2007, 10:40 PM
all depends on how long the editor takes to draw. For architectural stuff it might still be a few minutes, but far less than rendering would be, and no need to turn off settings everytime you wanna do an animation preview like turning off GI and such.

for most of my character stuff its pretty substantial, 20 second preview instead of 10 minutes, that kind of thing.

Ernest Burden
08-22-2007, 10:52 PM
Lightscape used to do an OpenGL output that would render whatever it was sending to screen (textures, OGL lighting) to frames, so it was many fps, so the slowest part was the hard-drive writing the image files. That's what I wish we could do.

My new card will be a good OGL model, so I hope that would help me in this.

Srek
08-23-2007, 05:53 AM
That's what CINEMA 4D is doing too. If OGL is fast enough to display your scene fluently in the ediotr, the OGL preview rendering won't be slower. In most cases it's the compression and writing of the file that limits the speed.
Cheers
Björn

Ernest Burden
08-23-2007, 01:28 PM
That's what CINEMA 4D is doing too.

You mean v10 is doing that, right? v9.6 renders a preview, even set to 'editor', at minutes per frame sometimes of my models. That's on a three year old Quadro4 750XGL card. The new machine will be a Quadro 4600, which is a very fast card. Is it just the card/OGL driver, or does v10 have some new mojo that I'll miss if I do previews in v9.6?

And if I set animation paths in v9.6, will I have issues with v10s new timeline? I plan to buy v10, its just a question of whether to complete this project in 9.6 or 10.

Srek
08-23-2007, 01:49 PM
R9 only offered Software Shading, R10 offers Softwareshading as well as simple OGL and enhanced OGL preview rendering.
As for changing versions within a project, i would heavily recommend to stay with one version for a project. Smaller updates are usualy not a problem, but major updates like the one from R9 to R10 can have an impact on your schedule due to changes in how things work.
Cheers
Björn

Ernest Burden
08-23-2007, 02:15 PM
Thank you

R10 offers Softwareshading as well as simple OGL and enhanced OGL preview rendering.

THAT'S the mojo!

i would heavily recommend to stay with one version for a project.

I agree. But I was wondering if I should use v10 just for anim. previews, still render my final frames from v9.6/FR2.

tcastudios
08-23-2007, 02:21 PM
One thing that -does- differ is the interpolation in animation (F-Curves).
Opening a animated R9 scene in R10 will give you a different curve.

Anyone correct me if I'm wrong, but that is what happened for me anyway.

Cheers
Lennart

Srek
08-23-2007, 02:29 PM
Yes, differences in animation are the most likely obstacle in using a combination of R9 and R10 in a project
Cheers
Björn

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