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Diabolos
08-22-2007, 06:03 PM
Oh Man, I failed already :( I just got back from an excellent vacation and wanted to do 3D, and was jacked up on RedBull (personal note: slow down and read the brief)

Roberto - erase this thread, if you would like - I understand and won't be too crushed.....

I read this:

DATELINE:
Wednesday September 12 12:00 PM
(You have ONE MONTH to do the challenge.)
The plug will be posted on August 12th.

...and this:

Freeform Entry
You may use the provided models (and models you submit) to create an entry. The core requirement for this type of entry is to have fun.

..but not this:

But keep in mind the key thing that I expect to see in all entries is accurate SIMULATIONS of a firing cannon.

....anyway, here is what I made so far (I am having fun with it and have lots to do - so I will complete it, but anyway).........

http://i100.photobucket.com/albums/m34/diabolosgermany/lightCan02.jpg

http://i100.photobucket.com/albums/m34/diabolosgermany/lightCan01.jpg

http://i100.photobucket.com/albums/m34/diabolosgermany/lightCan03.jpg

http://i100.photobucket.com/albums/m34/diabolosgermany/th_lightningCannon.jpg (http://s100.photobucket.com/albums/m34/diabolosgermany/?action=view&current=lightningCannon.flv)

D,

RobertoOrtiz
08-22-2007, 06:07 PM
well here is the thing..


If you do accurate recoil, side motions, a good enviroment reaction (Building going KBOOOM!) I dont see why you cant have this.

:)

-R

Diabolos
08-22-2007, 06:13 PM
Yes, I will do.

My storyboard, is to have the turret(cannon) rise out of a silo and fire. Recoil, robotic arm motion, cables will be converted to nCloth for movement, environment, and textures are still to come. This is only my progess from Sunday afternoon...

...and thanks for being a sport, and letting me continue.

D,

Diabolos
08-29-2007, 05:43 PM
Just testing my rig concept - to see if I got it right. My nCloth is doing crazy stuff - back to the research table - but quick tests with the cables flying around will be a nice touch imo. Have to get it textured before I get too for on the animation - and i need a noce pulse/lightning effect (the whole reason for the project :P)

D,

http://i100.photobucket.com/albums/m34/diabolosgermany/th_LTcannonANI.jpg (http://s100.photobucket.com/albums/m34/diabolosgermany/?action=view&current=LTcannonANI.flv)

kogden
09-07-2007, 11:45 AM
LOL.......and kids this why we dont drink redbull and do 3d!!.....we get carried away.



but seriuosly i really like the idea! and the cannon is awesome.....though i do hope you wont be using maya lightening :eek: can spot it a mile away.

lol but that what redbull does to you :P

looks great cant wait to see it finished!

RobertoOrtiz
09-09-2007, 10:01 PM
OK the voting Thread goes live on Thursday:


FXWARS CANNON FIRE: Post the Final entry (http://forums.cgsociety.org/showthread.php?f=139&t=538109)
-R

Diabolos
09-17-2007, 04:35 PM
LOL.......and kids this why we dont drink redbull and do 3d!!.....we get carried away.

lol but that what redbull does to you :P

I wish I could feed it to my LapTop - well I could, but only once....

......and thank you for the encouragement.

- - - - - - - - - - - - - - - - - - - - - - - -

Still rendering :/ it'll be up soon

D,

whew, still no green dot by roberto's profile

RobertoOrtiz
09-17-2007, 11:00 PM
Great!
Looking forward to your entry.
-R

Diabolos
09-18-2007, 11:32 AM
Well, it was a nightmare. I am not going to muddle up the voting thread with my crappy attempt - but I at least wanted to post the link to show that I tried.

My problems:

I couldn' get the fluid simulations to fire off in sequence no matter what I tried.

The explosions look all the same eventhough they have different settings (using a tut in the learning Maya book). I change volume, gravity, instancing - I don't get it.

The fluids box would not parent to the ship, and took on the scale of the ship - the ship model is scaled wayyy down.

nCloth brought the render to a grinding halt - so I had to delete the node. Maybe I should have used MayaHair on the cables.


...anyway, my hat off to you FX folks - it's not easy - but I will be back.

D,

http://i100.photobucket.com/albums/m34/diabolosgermany/th_FX_wars_16.jpg (http://s100.photobucket.com/albums/m34/diabolosgermany/?action=view&current=FX_wars_16.flv)

kogden
09-18-2007, 01:58 PM
LOL....one word.......MAYA (said the max fanboy :bounce:)

it wasn't that bad dude !

maybe should have cut it sooner at the end.

I also sympathis with you as at work we are switching to maya...ohh what a learning cliff that is :P the fluids are cool but seem to need far greater tweaking then what fumefx does, but hey for a tool thats years old its alright.

maybe also on the flak puffs, set a key on the transparency so they fade quicker.

Also if you have after effects maybe do a ambient occlusion (AO) pass just on the mesh of the scene, with the AO pass set the sample to lets say 128 or 256, and do either screen or overlay blend layer over the diffuse. hope that made sence :eek:. this might tie the lighting together a little more...well worth it though.

great work dude

kogden
09-18-2007, 01:59 PM
ohh also for the AO thing maybe have a quick look see at this.

http://www-viz.tamu.edu/students/bmoyer/617/ambocc/

Diabolos
09-18-2007, 03:00 PM
Once again - thank you for the encouragement. I do have After Effects (6.5) and spent most of the weekend trying to change the lightning :P but as you see had no luck. I did not understand the waypoints to connect the lightning with and how you guys match the lightning effect to the perspective. My lightning was always floating around the cannon - quite amusing, but also quite annoying.

Render layers - you are correct, I need to start using these - even on my stills to get better depth and lighting into my renders, but that is exactly why I gave it a shot to hear what I am doing wrong or could do better (my glass of RedBull is half-full). And needed to hear this as it must be quite obvious that no AO was used.

The flak puffs were actually supposed to be explosions on the ship and fade away (stop simulating) on a certain keyframe. For example puff/explosion #2 wasn't supposed to go off until frame 60, and even though it was keyframed and set to start on frame 60, it went off on frame 1 anyway.

Thank you,

D,

I just found this one and turned it into a pdf to view at my liesure:

http://www.tahlniran.com/tutorials/afterEffects/ambOcc_forAE/ambOccforAE_tute.htm

kogden
09-19-2007, 02:49 AM
thats a very good example!

i would do test with simple geometry first so you get the hang of it all and you can see what it does.

lol and its good to see your red-bull glass half full!

keep going dude your not far from the mark!

RobertoOrtiz
09-26-2007, 02:59 PM
It is time to talk about the current challenge:
LESSONS LEARNED (Cannon fire): Lets TalK! (http://forums.cgsociety.org/showthread.php?f=139&t=544033)

Would love to hear your input

-R

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