nilslerin
08-22-2007, 02:35 PM
Hi!
So I'm trying to setup a face with wrinkle maps (one could argue this should be posted in the character setup section but it's more of a shader question I think).
We have base normal maps for our characters so the wrinkle maps has to be added upon the base map. So I've created the base normal map with the transfer map command using a lowres and highres mesh and so far so good. Then I've created a wrinklemap (normalmap) for the wrinkles above the eyebrow and I want that to be added when the character raises his eyebrow.
Is there some kind of shader network that allows for multiple normal maps or perhaps a shader?
So I'm trying to setup a face with wrinkle maps (one could argue this should be posted in the character setup section but it's more of a shader question I think).
We have base normal maps for our characters so the wrinkle maps has to be added upon the base map. So I've created the base normal map with the transfer map command using a lowres and highres mesh and so far so good. Then I've created a wrinklemap (normalmap) for the wrinkles above the eyebrow and I want that to be added when the character raises his eyebrow.
Is there some kind of shader network that allows for multiple normal maps or perhaps a shader?
