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Clintspark
08-22-2007, 01:29 PM
Can anyone tell me, what on earth is the "HGlossiness" map in the Vray material used for? Rglossiness is obviously reflection glossiness, and the third "Glossiness" map is, I gather, for refraction. HGlossiness is the only one which I can't figure out. Does it have something to do with anisotrophy? For that matter, is it possible to map anisotrophy at all with the vray material?
I tried setting different types of map in the HGlossiness slot, but as far as I could see, the preview showed no change. I didn't do a final rendering though.
I hate it, when some programs have these "mystery buttons," which do nothing when pressed, except look ominous and make you feel like you have broken something. Vray doesn't even seem to have any sensible documentation or manual, all instructions have to be fished from around the Internet. On maps, the famous Vray manual page just states "These determine the various texture maps used by the material." Oh? REALLY? I'd never have thought! So exactly how helpful an explanation was that?
Oh, and before anyone starts, no, I have not asked this on the vray forum, and yes, I am using a legal and paid for copy of vray. As far as I know, no manual was supplied with it. I didn't buy it, I just work here. Now please answer my question if you can.

AJ
08-22-2007, 02:27 PM
Well, since you asked so politely :rolleyes:

It refers to the highlight glossiness which is a vlue that can be set seperately from the reflection glossiness for stronger/sharper/controlled speculars.

As for "I didn't buy it, I just work here", I strongly advise you to tell your boss that you can't do your job because they haven't given you access to the support you need for the software they're asking you to use.

Clintspark
08-23-2007, 07:17 AM
Thanks for answering and sorry for ranting thoughtlessly. :$ Seems yesterday was one of the days when I post before thinking. Half of the post was off topic. But you STILL answered the real question too, big thanks.
The other thing I was wondering was, can you map the anisotrophy direction/strength. Anyway, I'll read the posts about brushed steel materials before actually asking anything about that. :)

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