View Full Version : floating/swimming textures
teewsandy 03-31-2003, 06:35 PM I have this project where on a surface is a charcoal-like texture. The animation is a basic 360 camera move around the object. Problem I have is my granite 3d texture I used swims as the camera moves. I tried the granite texture on specular and reflected color and same result. I tried on just the color node but I didnt like the feel it had. What am I missing to keep this texture static so it doesn't swim.
Thanks in Advance.
~Andy~:)
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ryang
03-31-2003, 07:47 PM
Swimming textures can be fixed by either Converting to Solid Textures or by parenting the 3D texture placement node to your geometry.
Good Luck,
Ryan
teewsandy
04-01-2003, 01:00 AM
With the conversion to solid texture I didn't get the result I wanted. The parenting still left a swimming texture. But, your answers did help for future projects. :)
Because of time constraints I built the texture in Photoshop and used a basic 2D Placement to keep it static.
Thanks again.
~Andy~
Ken Koala
04-01-2003, 05:29 AM
Teewsandy
Try selecting the object and creating a texture reference object (under the texture pull down in the rendering menu-set)
Then group this node within the geometry. This enables the texture to be stationary
Ken
:beer:
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