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teewsandy
03-31-2003, 06:35 PM
I have this project where on a surface is a charcoal-like texture. The animation is a basic 360 camera move around the object. Problem I have is my granite 3d texture I used swims as the camera moves. I tried the granite texture on specular and reflected color and same result. I tried on just the color node but I didnt like the feel it had. What am I missing to keep this texture static so it doesn't swim.

Thanks in Advance.

~Andy~:)

ryang
03-31-2003, 07:47 PM
Swimming textures can be fixed by either Converting to Solid Textures or by parenting the 3D texture placement node to your geometry.

Good Luck,

Ryan

teewsandy
04-01-2003, 01:00 AM
With the conversion to solid texture I didn't get the result I wanted. The parenting still left a swimming texture. But, your answers did help for future projects. :)

Because of time constraints I built the texture in Photoshop and used a basic 2D Placement to keep it static.

Thanks again.

~Andy~

Ken Koala
04-01-2003, 05:29 AM
Teewsandy

Try selecting the object and creating a texture reference object (under the texture pull down in the rendering menu-set)
Then group this node within the geometry. This enables the texture to be stationary

Ken

:beer:

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