Black&White
03-31-2003, 06:00 PM
i wanted to make a boulder collide with a ground and on collision it should emit partilces. i folowed this process:
1-making a moving active rigid body collide with a passive rigid body undergravity.
2-Made a soft-duplicate of boulder and having its particles gole towards active boulder.
3-after setting up collsion events of soft boulder particles(InheritVelocity=0). I could see new particles genereted on ground when soft boulder is.
My problem is the motion of new particles generated on collosion. i slightly increased the inherit velocity on collision event. And sured that new particles will collide with ground plane in DynamicRelationship editor. And added some gravity to new particles.
The pupose was to make a real dust emision on hit, but why most of the particles move through ground plane(under gravity)?
1-making a moving active rigid body collide with a passive rigid body undergravity.
2-Made a soft-duplicate of boulder and having its particles gole towards active boulder.
3-after setting up collsion events of soft boulder particles(InheritVelocity=0). I could see new particles genereted on ground when soft boulder is.
My problem is the motion of new particles generated on collosion. i slightly increased the inherit velocity on collision event. And sured that new particles will collide with ground plane in DynamicRelationship editor. And added some gravity to new particles.
The pupose was to make a real dust emision on hit, but why most of the particles move through ground plane(under gravity)?
