telecaustic
08-22-2007, 03:40 AM
I am new to skinning and have been practicing rigging and skinning models, in Max 6. However I have come across a weird problem.
1. (see pic#one) I have my weighting set high to keep the mesh rigid and all my vertices are reacting to the envelope fine.
2. (see pic#two) I did a test render (the renderer says "transforming vertices" which I hadn't seen before) and when it is done I get a this stray vertices action going on.
3. (see pic#three) Then I go back into my veiwport and bam now the vertices are all whacked out.
Does anyone have ideas? As I mention I am new to skinning I am sure I am overlooking something, just now sure what.
Chris Watson
Watson MediaWorks LLC.
1. (see pic#one) I have my weighting set high to keep the mesh rigid and all my vertices are reacting to the envelope fine.
2. (see pic#two) I did a test render (the renderer says "transforming vertices" which I hadn't seen before) and when it is done I get a this stray vertices action going on.
3. (see pic#three) Then I go back into my veiwport and bam now the vertices are all whacked out.
Does anyone have ideas? As I mention I am new to skinning I am sure I am overlooking something, just now sure what.
Chris Watson
Watson MediaWorks LLC.
