View Full Version : Object: Bottleship
wayfaerer 03-31-2003, 05:23 PM Hello,
this is my cg-interpretation of a bottleship. Made with Cinema 4D R8
http://www.actual-fantasy.com/galerie/kunstwerk/ship_800.jpg
Also availible in
1024 x 768 (http://www.actual-fantasy.com/galerie/kunstwerk/ship_1024.jpg)
1280 x 960 (http://www.actual-fantasy.com/galerie/kunstwerk/ship_1280.jpg)
|
|
right_on_cats
03-31-2003, 06:41 PM
I think the Bottle needs more thickness....it seems too thin to me....the lighting aslo seems off a bit, it makes the scene look "too cg"........your models and props are excelent and look amazing.....but everything looks too "new".......thats my two cents.......Great work!
Maya Ayanami
03-31-2003, 07:07 PM
good but the shader on the bottle is weird. looks thin. try actually modeling the inside of the glass. that might do the trick.
and at the botom of the glass. the bumps i think look too transparent. are something
and the water. well your render could do without it. i think that you should put in some stands like in a real bottled boat.
Vash T Stampede
03-31-2003, 07:22 PM
The water is a bit too regular, you can see a pattern in it, make it a bit more varied, nice job!:bounce:
wayfaerer
04-01-2003, 10:13 AM
thanks for your comments! concerning the bottle, i had it a bit thicker in an earlier version (link (http://www.actual-fantasy.com/galerie/kunstwerk/Schiff801.jpg) ) but then the refraction looked to intense, although the refraction index was lower then now. Now the glas is probably too thin. Peraps I should break some bottle and look how thick the glass is :-)
The waves could need some more variety, when I'm at the bottle, I should look at this too.
CGTalk Moderation
01-14-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.