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Als
08-21-2007, 10:19 PM
I need to make lot's of different objects and make rigid bodies simulation.
After I have good result with that, I'd like to duplicate rigid bodies to be included in the same solver and just move them to different position.
What's the best way to do this, instead of creating rigid body out of the model etc.
I'm kind of in very tight deadine, so any help would be great!
I'm trying with


duplicate -rr -renameChildren -ic;

But I'm getting too much connections and also some "funny" italian stuff:
"PrenotatoPerDuplicare"


Thanks


Als

shanshore
08-22-2007, 06:51 AM
to duplicate rigid bodies to be included in the same solver and just move them to different position... duplicate -rr -renameChildren -ic; works just fine.

When u make some object as rigidBody then chk the inputOutputConnections in hypergraph, u will find nodes like "rigidBody_tx1". So when u duplicate the object which is rigidBody, nodes like "PrenotatoPerDuplicare" or "__PrenotatoPerDuplicare_rigidBody4rx" is absolutely normal. It is basically a intermediate node of nodeType choice, which is used to connect the rigidBody node and the transform node to pass the translate and rotate info.

If the duplicated objects doesn't behave like rigidBody then there could be someother issue, which we can debug if u dont hv any problem uploading the scene file.

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08-22-2007, 06:51 AM
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