PDA

View Full Version : texture to displace??


tinitus
08-21-2007, 07:02 PM
I was wondering whether there is a way to displace my basemesh in zBrush with a texture I painted in Photoshop..just for the very start??!!
thx

freeschwag
08-21-2007, 07:29 PM
I'm curious about this too...could make for some interesting clothing
textures if the UVs were done right.

fal$eProfit
09-08-2007, 12:59 PM
There sure is. What you want to do is go to Tool->Masking-> Mask by INT. That will mask by the intensity of what texture you have selected. Color isn't calculated just how light or dark it is on the image. This is a really good way to get pore on skin.

After you have it masked you can got to TOOL->DEFORMERS-> INFLATE to get a nice over all texture going.

freeschwag
09-09-2007, 04:51 PM
thanks for that tip, fal$eProfit :)

CGTalk Moderation
09-09-2007, 04:51 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.