Glenfx
08-21-2007, 09:33 AM
Hi, Ive been animating a cartoonish character (you might have seen my thread in the General forums). by the way, i use maya 7
Ive been having a hard time animating with a rig made by The Setup Machine 2, but its a bit time consuming handling each curve and every options inside them, I also had problems with an arm moving in a mirror fashion making the group selection of hips,feet and hands a bit slow because i had one curve moving in the oposite way when translating them for posing.
So i have a couple of questions on improoving rigs (or improoving TSM2 rigs).
1.-Deleted this one since im no longer intersted in a FBIK solution for TSM2
2.-How can I PIN/unPIN a body part or a curve (hands and feet) in place?
3.-How can I change from IK to FK without loosing the pose in TSM2?
4.-Can i add a ball into the elbow and knee joints, and change the pole vector from the arrows to the ball but keeping the ball in the place of the joint so its part of the skeleton?
(that way is easyer to animate the rotation of the legs by moving the ball and the ball keeps its place... think about the joints in Motion Builder)
4B.-or how can i make a ball keep its place on the elbow joint when it moves, but if i move the bal the elbow rotates or moves with it?
Ive been having a hard time animating with a rig made by The Setup Machine 2, but its a bit time consuming handling each curve and every options inside them, I also had problems with an arm moving in a mirror fashion making the group selection of hips,feet and hands a bit slow because i had one curve moving in the oposite way when translating them for posing.
So i have a couple of questions on improoving rigs (or improoving TSM2 rigs).
1.-Deleted this one since im no longer intersted in a FBIK solution for TSM2
2.-How can I PIN/unPIN a body part or a curve (hands and feet) in place?
3.-How can I change from IK to FK without loosing the pose in TSM2?
4.-Can i add a ball into the elbow and knee joints, and change the pole vector from the arrows to the ball but keeping the ball in the place of the joint so its part of the skeleton?
(that way is easyer to animate the rotation of the legs by moving the ball and the ball keeps its place... think about the joints in Motion Builder)
4B.-or how can i make a ball keep its place on the elbow joint when it moves, but if i move the bal the elbow rotates or moves with it?
