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View Full Version : [nCloth] Too slow to open a nRigid object


lynus
08-21-2007, 07:39 AM
Hi,

I wanted to create a passive object on a mesh which has about 61,000 vertices. It took me 60s. Well, that's ok because it's a "complicated" mesh. But, when I try to open the saved scene, it took me the same 60s! WTF?

It seems that every time I open the scene, maya makes the nRigid object again.

Is there a way to make it faster?

Regards and thanks!

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