Pate
03-31-2003, 01:48 PM
Hi!
After many months working on my character and having done all facial morphs and hand pose morphs I was finally ready to add Soft IK tags to my bones. Surprisingly, when I did this my mesh immediately deformed horribly!
After some tests I noticed that this is because I have everything relating to my character in the scene under a Null Object that has a scale of 0.35. It seems that Soft IK does not like to work with objects that are scaled. Is this correct?
The bigger question is, how can I fix this? I guess I should re-size all my meshes and bones and other objects back to 1, but how can I do this while still retaining the current size of all the objects and bones? The "Reset System" command makes everything nonscaled, but I don't want to resize everything by hand after that.
Help, please?
Pate
After many months working on my character and having done all facial morphs and hand pose morphs I was finally ready to add Soft IK tags to my bones. Surprisingly, when I did this my mesh immediately deformed horribly!
After some tests I noticed that this is because I have everything relating to my character in the scene under a Null Object that has a scale of 0.35. It seems that Soft IK does not like to work with objects that are scaled. Is this correct?
The bigger question is, how can I fix this? I guess I should re-size all my meshes and bones and other objects back to 1, but how can I do this while still retaining the current size of all the objects and bones? The "Reset System" command makes everything nonscaled, but I don't want to resize everything by hand after that.
Help, please?
Pate
