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View Full Version : SoulburnScripts Updated Aug 19th 2007


soulburn3d
08-20-2007, 06:15 PM
Added 1 new script: nameManager, which is a new Renamer script. It currently only works on objects (yes, I know, there's hundreds of these
scripts available), but in the future it will be able to do much, much more.

Updated a ton of scripts. here's some highlights:

vertPlacer: Now when you have multiple knots selected in multiple shapes in a single spline, they get averaged properly.
objectDetacher: Fixed a bug where it wouldn't detect some types of shapes. Added the ability to retain the wirecolor of the original object. Added ability to select all the resulting objects.
attachSelectedObjects: Added autodetect mode, which automatically guesses what's in your selection and chooses the correct mode.
parameterManager: Added some extra code to stop the script from crashing when trying to modify certain parameters. The script currently works only on any parameter that is a Float, Integer or Boolean. I'll look into adding other parameter types in the future.
uVWMappingCopier: Added explanation of the modifier value parameter in interface.
transformRandomizer: Now this lets you ramdomly transform objects modifier gizmos. Try it on uvwmapping gizmos to randomly jitter the pattern on your objects.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

- Neil

mustan9
08-20-2007, 08:12 PM
Thanks so much!

Your scripts are so handy, and I hope one day I can publish as many as you have.

P.S. I've been following your art work for many years. You do great stuff.

erilaz
08-21-2007, 01:10 PM
Neil, you rock. As always. Come down to Melbourne sometime so I can buy you a drink! :D

soulburn3d
08-21-2007, 07:20 PM
Thanks guys, glad you're using them. Having a pretty productive month script wise. Hopefully it makes up for my several months of inactivity :)

- Neil

AJ
08-22-2007, 03:34 PM
Just wanted to say thank you Neil, your scripts are extremely useful & I use them on an almost daily basis.

So, thanks!

:D

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