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Facial Deluxe
03-31-2003, 08:37 AM
A new One

A rendering problem now !
Same scene rendering time :
7.5 -> 9s
7.5b -> 41s

It seems it's getting glued when rendering transparent polygons ( a clipmap in the scene)

Dual Xeon 2.6
Win XP



Ooooo I'm upset....

DigitalDeuce
03-31-2003, 02:13 PM
This is being addressed - but to make sure -- you are just using a clip map - no transparency --

Just to make sure that I test it with new builds.

Facial Deluxe
04-02-2003, 05:12 PM
High Digital Deuce,
Sorry I've been of these days...
The rendering comes from one of this YOZ Serie projecthttp://mapage.noos.fr/facial2/yoz01.gif
See the wire netting, thats the clipmap.
Tried with and without raytrace transparency with the same rendertimes.
Thought it might be because of "unreal shader", and had same render time.
I won't be able to test further more now, I'm on something else...
Let me know,
Cheers
Facial

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