nilslerin
08-20-2007, 08:35 AM
Hi!
So I have this mocap optical data (blue markers) and I want to solve the head (red cube). In Motionbuilder one can simply create a rigid body constraint between the blue markers and the head and the head will perfectly follow (both in translation and rotation).
How would I do this in Maya? Creating pin constraints between the head and the markers doesn't do it for me, it's very unstable. Maybe there is a ridig mb like body constraint for Maya out there?
So I have this mocap optical data (blue markers) and I want to solve the head (red cube). In Motionbuilder one can simply create a rigid body constraint between the blue markers and the head and the head will perfectly follow (both in translation and rotation).
How would I do this in Maya? Creating pin constraints between the head and the markers doesn't do it for me, it's very unstable. Maybe there is a ridig mb like body constraint for Maya out there?
