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View Full Version : Wolf-man (composite), Hoe Yi Cheong (3D)


Fireantz
08-19-2007, 07:43 AM
http://features.cgsociety.org/gallerycrits/113736/113736_1187509419_medium.jpg (http://features.cgsociety.org/gallerycrits/113736/113736_1187509419_large.jpg)

Title: Wolf-man (composite)
Name: Hoe Yi Cheong
Country: Malaysia
Software: Maya, mental ray, Photoshop

Wolf-man (composite)

Hello, glad to post 3D work here.
It’s showing a man revolving to a wolf after hit by kind of special Light Source.
It my good practice how to composite a 3D wolf head into a real photo background with human body.
It’s not a commercial use art piece.

I’m the 3D artist who in charge the wolf head modeling, texturing, fur, rendering and compositing.
Concept idea behind this art piece and final matte painting was done by MirageWorks.

Here is the link of the original photo before composite the wolf's head.
http://img501.imageshack.us/img501/5990/originalum0.jpg

Wire & render passes test.
http://img527.imageshack.us/img527/6455/passestestvl4.jpg

C&C is welcome. Thanks and enjoys.

evilwabbit
08-19-2007, 09:28 AM
not bad but a few things bugged me from the get go..

1.anatomy with the arms look to big especially the forearm down to the wrist and his left hand looks to small. maybe the furr is distorting the size.

2.his chest regin looks alittle to stretched and the composite of the model over the jeans looks twisted.

3. he has no neck??

please correct me if im wrong. overall i think the modeling is good just alittle more work needed.

TrevorTang
08-19-2007, 07:57 PM
I agree with the "no neck" If you move the head up abit and forward should help resolve that.

CGKSA
08-19-2007, 11:41 PM
hi this good working .............

i feel reality in the room

Fireantz
08-20-2007, 03:23 AM
evilwabbit
u got your point too.Thanks for the comments.:thumbsup:

InFrame,
Thanks alot. Enjoys !:)

mpanos2003
08-21-2007, 01:31 PM
:thumbsup: this is very nice
welldone :)
very realistic the light :)

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