View Full Version : FxWars! Cannon Fire!: Gaetano Consiglio (pitanello), FreeForm entry
pitanello 08-19-2007, 07:15 AM Hi
I'm Gaetano, an italian guy who works for commercials in my country. This is my first contest. I hope to do a good work....
See you :-)
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RobertoOrtiz
08-21-2007, 09:25 PM
FXWars! Cannon Fire! THREE WEKS to GO! (http://forums.cgsociety.org/showthread.php?f=139&t=531542) Just a heads up!
-R
pitanello
09-12-2007, 09:04 AM
Hi guys
At the end finally i made it!
I wanna thank for this short:
.My girlfriend for the patience
.Frank (Franco Tassi) the chief of TAX FREE FILM www.taxfreefilm.it (http://www.taxfreefilm.it/) the postproduction agency where i work who let me use this mac for my purpose.
.Cinci, .Farins and .Quite (for the tricks)
.Pennaruols for the fiocs "ti ti ti ti tigo un fiocco!!!"
.Bardesè for the adminicle
http://www.taxfreefilm.it/cannon/index.htm
Farins
09-12-2007, 09:09 AM
O.M.G what FX :eek: very impressive! very cool very squirt!!! :bounce:
GuIdO2
09-13-2007, 12:04 PM
Mitico!
The best work!:buttrock:
pitanello
09-13-2007, 05:14 PM
Here we go, some picture uploaded!
http://www.myimagehosting.com/7531ZPdfg-65099.pic
http://www.myimagehosting.com/7531ZPdfg-65100.pic
cincillino
09-14-2007, 12:04 PM
amazinghissimo! :bounce:
BUZZFX
09-19-2007, 04:44 PM
pitanello,
This is very great. Very realistic. How long did this take and what software did you use for this water and animation?
Thanks
pitanello
09-19-2007, 06:35 PM
Hi Paint Guy
I made it all in 3DS Max in about 3 weeks. I used a wave modifier with noise for the geomery of the sea and for the shader i used a top/bottom material. On the bottom channel, a black material with some sky hdri reflection, on the top channel the lumetools ocean material to create the foam.
For the cannon fire i used the fume fx plugin.
:bounce: Many thank's :bounce:
BUZZFX
09-20-2007, 04:37 PM
Hi Paint Guy
I made it all in 3DS Max in about 3 weeks. I used a wave modifier with noise for the geomery of the sea and for the shader i used a top/bottom material. On the bottom channel, a black material with some sky hdri reflection, on the top channel the lumetools ocean material to create the foam.
For the cannon fire i used the fume fx plugin.
:bounce: Many thank's :bounce:
Thanks for sharing this info. I have been trying to create a realistic ocean scene without much success. About the bottom channel you used a black material was it opaque or transparent and what do you mean by you some sky HDRI reflection? Are you saying you used an HDRI for the sky? and the black has a high reflective so the sky reflects off of it?
Once again congrats on a fine piece of work. :)
pitanello
09-21-2007, 02:12 PM
About the bottom channel you used a black material was it opaque or transparent
Black opaque
and what do you mean by you some sky HDRI reflection? Are you saying you used an HDRI for the sky?
no sorry, i used a fallof with an hdri on the reflection channel of the black opaque material to make reflections of the sky on the sea surface
and the black has a high reflective so the sky reflects off of it?
:thumbsup:
BUZZFX
09-24-2007, 02:13 PM
OK, Well just a very good movie IMO. Thanks for explaining this.
anulittlegirl
09-26-2007, 01:00 PM
Hi
I'm Gaetano, an italian guy who works for commercials in my country. This is my first contest. I hope to do a good work....
See you :-)
Wel Hi,
All the best for your contest.I would like to know does the 3D palys good role in commercial field.I am a FX artist and i would like to know how much good scope is there for an Fx artist in the field of commercials???
RobertoOrtiz
09-26-2007, 03:02 PM
It is time to talk about the current challenge:
LESSONS LEARNED (Cannon fire): Lets TalK! (http://forums.cgsociety.org/showthread.php?f=139&t=544033)
Would love to hear your input
-R
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