08-19-2007, 02:17 AM
How do you MR pros get around the issue of the diffuse/specular flags on lights not working with MR shaders? They work on all maya shaders but not on true MR shaders. This is a HUGE issue for me, since all of my lighting completely depends on controlling those. The only workaround I've found is MegaTK, which basically replaces all maya lights and shaders with its own. It works, but I would rather use all of the built-in MR shaders than be forced to send everything through MegaTK. Not that MegaTK is bad, mind you. Its excellent stuff, but it requires a completely custom workflow. Are there any other solutions that would let me continue to use maya and MR shaders with maya lights and still be able to use the spec/diffuse flags?