drj
03-31-2003, 03:12 AM
I'm still a noobie..so don't shoot, but I'm trying to follow a tutorial in my new Maya Saavy book where you take their existing character and add a skeleton to it.
In it they are talking about the advantage of adding joints in different views to get the Local Rotation Axes' that would be appropriate to the limb ("...We want the shoulder joint to primarily rotate up and down, so create it in the front view as shown in Figure 10.34"). It also is mentioning (ecspecially while doing the different digits for the fingers) to draw the individual joints/bones for each finger and then group them to the wrist. How do you do this? When I group things I'm loosing bones and when I try to Connect joints I usually can't complete this because my wrist is a child at this point and won't be joined to the beginning of my finger because it is now a parent. Does anyone have any guidance for me?
I'm also a little confused about moving the child joints. The book kind of looks at the like a no-no ("...but you shouldn't move its child joints, because that will complicate the finger rotation")...so its only a good idea to move them in the process of making them?...in that case how can I stick to staying in a certain view (as mentioned above) when creating them?...how can i possibly move the child joints to the correct position by only staying in one view?
Anyways, any help to either of these questions would be greatly appreciated.
-drj
In it they are talking about the advantage of adding joints in different views to get the Local Rotation Axes' that would be appropriate to the limb ("...We want the shoulder joint to primarily rotate up and down, so create it in the front view as shown in Figure 10.34"). It also is mentioning (ecspecially while doing the different digits for the fingers) to draw the individual joints/bones for each finger and then group them to the wrist. How do you do this? When I group things I'm loosing bones and when I try to Connect joints I usually can't complete this because my wrist is a child at this point and won't be joined to the beginning of my finger because it is now a parent. Does anyone have any guidance for me?
I'm also a little confused about moving the child joints. The book kind of looks at the like a no-no ("...but you shouldn't move its child joints, because that will complicate the finger rotation")...so its only a good idea to move them in the process of making them?...in that case how can I stick to staying in a certain view (as mentioned above) when creating them?...how can i possibly move the child joints to the correct position by only staying in one view?
Anyways, any help to either of these questions would be greatly appreciated.
-drj
