waltsimonson
08-18-2007, 08:08 PM
i've tried lglass and got that to work a little, i think i did the normals wrong.
at first it looked like a giant block of low poly glass i think,
so i just duplicated the model and shrunk it a little
and reversed the normals for the inside hoping it would look thin,
but now its black again.
i just took a scene and deleted the cup, leaving the lights.
which is cheating and why it probably didn't work.
can i give the illusion of glass with just transparency
and spectacular and some sort of ramp?
because i can live with that, but it seems to be turning out plastic looking.
i'm making a dragon filled with stars, and the body is spectral "glass"
i can get it looking pretty cool in maya render with this easy glass i found,
but with no displacements it would look pretty 1980.
i tried searching for a bubble material because that would probably work,
i don't really need caustic lighting on this. it just needs to look glass ish.
thanks for any help!
edit, here's an example of the mental 3 pound crystal ball looking glass,
the maya render glass looks like angel fine fairie dust crisp nice 1/2 ounce glass.
you can see an image plane behind this also,
but its not showing through the mental ray glass at all.
does the image have to be attached to geometry for it to show through the glass?
thanks again!
http://www.filenanny.com/files/44f7b9c9f14e0/Animation7%20ball.gif
and here goes the easy maya glass which looks ok,
but i need displacement.
http://www.filenanny.com/files/44f7b9c9f14e0/Animation8%20ball.gif
at first it looked like a giant block of low poly glass i think,
so i just duplicated the model and shrunk it a little
and reversed the normals for the inside hoping it would look thin,
but now its black again.
i just took a scene and deleted the cup, leaving the lights.
which is cheating and why it probably didn't work.
can i give the illusion of glass with just transparency
and spectacular and some sort of ramp?
because i can live with that, but it seems to be turning out plastic looking.
i'm making a dragon filled with stars, and the body is spectral "glass"
i can get it looking pretty cool in maya render with this easy glass i found,
but with no displacements it would look pretty 1980.
i tried searching for a bubble material because that would probably work,
i don't really need caustic lighting on this. it just needs to look glass ish.
thanks for any help!
edit, here's an example of the mental 3 pound crystal ball looking glass,
the maya render glass looks like angel fine fairie dust crisp nice 1/2 ounce glass.
you can see an image plane behind this also,
but its not showing through the mental ray glass at all.
does the image have to be attached to geometry for it to show through the glass?
thanks again!
http://www.filenanny.com/files/44f7b9c9f14e0/Animation7%20ball.gif
and here goes the easy maya glass which looks ok,
but i need displacement.
http://www.filenanny.com/files/44f7b9c9f14e0/Animation8%20ball.gif
