Apollux
03-31-2003, 02:30 AM
Hi folks!!
I already know that due to some OpenGL tyranny texture igames must come in sizes of 64 (ie. 64, 128, 192*, 256 and so). What I want to know is: Image should be square (ie 64x64) or we can use rectangular images (64x128) ?
I was reading a tutorial on the subject, but written for Maya, and it states that even the fact you can use a 256x128 image, at rendering time that image would take exactly the same amount of memory than a 256x256 image. That holds true for Blender as well?
I remember reading something about OpenGL on Blender doing automatic texture image resizing, is this what it means? (I can't remember where I read that, I guess it was on elysiun)
* Haven't see a 192 image size (64 x 3), but It should be possible.
I already know that due to some OpenGL tyranny texture igames must come in sizes of 64 (ie. 64, 128, 192*, 256 and so). What I want to know is: Image should be square (ie 64x64) or we can use rectangular images (64x128) ?
I was reading a tutorial on the subject, but written for Maya, and it states that even the fact you can use a 256x128 image, at rendering time that image would take exactly the same amount of memory than a 256x256 image. That holds true for Blender as well?
I remember reading something about OpenGL on Blender doing automatic texture image resizing, is this what it means? (I can't remember where I read that, I guess it was on elysiun)
* Haven't see a 192 image size (64 x 3), but It should be possible.
