kelasa
08-17-2007, 07:57 PM
I've made some missile models in Maya. I have great textures through Photoshop.
I tried creating some bump maps in photoshop. All the places where I'd made black lines come out fractiled. Now the details on my missiles have a "chewed up" feel. My render is set to Production quality.
Is there anything I can do to prevent the fractiling that happens with the bump maps?
I tried creating some bump maps in photoshop. All the places where I'd made black lines come out fractiled. Now the details on my missiles have a "chewed up" feel. My render is set to Production quality.
Is there anything I can do to prevent the fractiling that happens with the bump maps?
