PDA

View Full Version : Bump maps causing a fractiling look


kelasa
08-17-2007, 08:57 PM
I've made some missile models in Maya. I have great textures through Photoshop.

I tried creating some bump maps in photoshop. All the places where I'd made black lines come out fractiled. Now the details on my missiles have a "chewed up" feel. My render is set to Production quality.

Is there anything I can do to prevent the fractiling that happens with the bump maps?

modernPrimitive
08-17-2007, 09:29 PM
Why not post a screenshot of your render, your UVmap and the texture and maybe someone can help.....

kelasa
08-17-2007, 09:52 PM
Thanks, I'll try and get a best possible screen shot.

CGTalk Moderation
08-17-2007, 09:52 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.