groblus
08-17-2007, 01:37 PM
Hello.
There is something like goalU and goalV, which can be used to put a particle do a desired position on an object. But how about some attribute allowing to decide which particle to goal when the goal object is not a mesh but a particleShape ??
In the documentation I've found some info about the rule of goaling the particles is the goal is alsa a particle but there is not a word about making that choice ?
To illustrate the problem I'll give a simple example:
particleGoal - simple particles animated with fields etc.
particleTrails - another particle shape, with the particleGoal object set as a goal, and now I want the first ten particles of particleTrails to follow the first particle of particleGoal
With default setting I would get first particle of particleTrails following the first particle of particleGoal, second one following the second and so on and so forth.
How to achieve this thing ? Is there some magic goalParticleIdPP or something ?
There is something like goalU and goalV, which can be used to put a particle do a desired position on an object. But how about some attribute allowing to decide which particle to goal when the goal object is not a mesh but a particleShape ??
In the documentation I've found some info about the rule of goaling the particles is the goal is alsa a particle but there is not a word about making that choice ?
To illustrate the problem I'll give a simple example:
particleGoal - simple particles animated with fields etc.
particleTrails - another particle shape, with the particleGoal object set as a goal, and now I want the first ten particles of particleTrails to follow the first particle of particleGoal
With default setting I would get first particle of particleTrails following the first particle of particleGoal, second one following the second and so on and so forth.
How to achieve this thing ? Is there some magic goalParticleIdPP or something ?
