View Full Version : Maia, Michaelson Louis (3D)
MLouis 08-17-2007, 12:05 PM http://features.cgsociety.org/gallerycrits/104919/104919_1187352304_medium.jpg (http://features.cgsociety.org/gallerycrits/104919/104919_1187352304_large.jpg)
Title: Maia
Name: Michaelson Louis
Country: USA
Software:
Model rigged and posed in Maya and textured using Photoshop.
She is about 2,139 polys most of which was used on her head and hair.
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MLouis
08-19-2007, 11:31 AM
No critiques at all? I am not going to bite guys. Is there a better way to display this character, are my textures bad or is the modelling off?
urban-rebellion
08-20-2007, 03:33 AM
Well theres a couple of things to say about this piece. First off, its not that its bad, but its a bit blah. I mean that the design of the character is pretty bland, there's no story there, the background is plain, and unfortunatly low poly characters just arn't that impressive anymore, not with out normal and specular mapping. I have a feeling that that is the main reason people arn't commenting too.
So maybe think of a really original idea, and put some time in making a composition thats going to capture the imagination of people looking at it, and lots of people will comment. Anyway technically the model looks ok so just work on the creative side of things.
Cheers
MLouis
08-20-2007, 11:33 AM
Thank you very much for the reply. I understand what you are saying and I think that you are right. I have been considering making a normal map for her and spec. Thank you for the honesty. I guess I will just continue her in zbrush and post on the game design forum.
Thank you again fo the coment
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08-20-2007, 11:33 AM
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