Demetrius
08-16-2007, 10:07 PM
Hey guys,
Hopefully someone here knows how to tackle this one.
Lately i have been trying to push myself in the lighting/rendering department of maya. I noticed an image over at 3dtotal.com (link below)...and thought i'd try it out, however as you can imagine, my version was way off, the room was dull, the walls were grey...it was just terrible..
the scene i developed is modelled to the likeness of the original just not as detailed.
Original
http://www.3dtotal.com/home2/gallery/getgalleryitem.asp?id=2078
My Renders
http://img526.imageshack.us/img526/3678/myrenderst3.jpg (http://imageshack.us/)
http://img252.imageshack.us/img252/9325/scenewp0.gif (http://imageshack.us/)
Spot light
200,000 photons
Exponent - 1.2
Global Illumination
Accuracy 500
Radius 8
Wall Shader
Lambert
Color White
Diffuse 0.8
any help or suggestions would be much appreciated.
btw, im aware of the GI radius/accuracy not being banged up, i just wanted a quick render to show the problem im having.
Hopefully someone here knows how to tackle this one.
Lately i have been trying to push myself in the lighting/rendering department of maya. I noticed an image over at 3dtotal.com (link below)...and thought i'd try it out, however as you can imagine, my version was way off, the room was dull, the walls were grey...it was just terrible..
the scene i developed is modelled to the likeness of the original just not as detailed.
Original
http://www.3dtotal.com/home2/gallery/getgalleryitem.asp?id=2078
My Renders
http://img526.imageshack.us/img526/3678/myrenderst3.jpg (http://imageshack.us/)
http://img252.imageshack.us/img252/9325/scenewp0.gif (http://imageshack.us/)
Spot light
200,000 photons
Exponent - 1.2
Global Illumination
Accuracy 500
Radius 8
Wall Shader
Lambert
Color White
Diffuse 0.8
any help or suggestions would be much appreciated.
btw, im aware of the GI radius/accuracy not being banged up, i just wanted a quick render to show the problem im having.
