Tlock
08-16-2007, 07:41 PM
For those who are OpenGL and DirectX developers, SCI is in the final processes of developing a Tone Mapping Operator Kit that will allow OpenGL, DirectX and 3D applications developers to render their scenes in HDR and tone map them before outputing it to the screen or file for final output. Here are some of the initial specs.
So any request/feedback on the specs would be great.
Pixel Format Support
RGB = (32,32,32)
BGR = (32,32,32)
RGBA = (32,32,32,32)
ARGB = (32,32,32,32)
BGRA = (32,32,32,32)
RGBE = (8,8,8,8)
Y = (32)
Six Different Operators
Linear, Clipping, Exponential, Lock05, Lock06 and Fattal.
Configurable Options
PreGamma, PostGamma, Luminosity, Saturation, Strength, Micro, Contrast, Highlights, Shadows, Radius and Midtones.
Platform Support
Win and OSX
SCI
www.supportingcomputers.net
So any request/feedback on the specs would be great.
Pixel Format Support
RGB = (32,32,32)
BGR = (32,32,32)
RGBA = (32,32,32,32)
ARGB = (32,32,32,32)
BGRA = (32,32,32,32)
RGBE = (8,8,8,8)
Y = (32)
Six Different Operators
Linear, Clipping, Exponential, Lock05, Lock06 and Fattal.
Configurable Options
PreGamma, PostGamma, Luminosity, Saturation, Strength, Micro, Contrast, Highlights, Shadows, Radius and Midtones.
Platform Support
Win and OSX
SCI
www.supportingcomputers.net
