DenDagge
08-16-2007, 09:16 AM
Hi guys,
I'm fairly new to the whole animation scene, although I've done a lot of reading and research I only just begun to get hands on with 3d animation.
I'm using the free MaxMan rig and I've managed to cook up a simple walkcycle.
At this stage my model is tredding a nice stroll but he's not actually moving through the scene. That he's walking in place is not that much of a problem, it was only a first attempt but I have a problem when I want to physically move him from point A to B in my 3D scene.
The feet seem to slide on the ground plane. I know this is because I tweened the root of my model from A to B. So should I walk my model by dragging him by his hip control and thus leaving the root control always in the same spot ?? But why make a root control node then ?
And what if you want to move your model through a very large scene ?? Is it realistic that the root stays "miles" away from the actual character it controls ?
Or do you tween the root and constantly compensate the sliding in the foot controls ??
This seems not at all work friendly to me... but like I said I'm new to the character animation business.
Can somebody share his/her professional view/workflow on this ?
Thanks !!
I'm fairly new to the whole animation scene, although I've done a lot of reading and research I only just begun to get hands on with 3d animation.
I'm using the free MaxMan rig and I've managed to cook up a simple walkcycle.
At this stage my model is tredding a nice stroll but he's not actually moving through the scene. That he's walking in place is not that much of a problem, it was only a first attempt but I have a problem when I want to physically move him from point A to B in my 3D scene.
The feet seem to slide on the ground plane. I know this is because I tweened the root of my model from A to B. So should I walk my model by dragging him by his hip control and thus leaving the root control always in the same spot ?? But why make a root control node then ?
And what if you want to move your model through a very large scene ?? Is it realistic that the root stays "miles" away from the actual character it controls ?
Or do you tween the root and constantly compensate the sliding in the foot controls ??
This seems not at all work friendly to me... but like I said I'm new to the character animation business.
Can somebody share his/her professional view/workflow on this ?
Thanks !!
