nester999
08-15-2007, 10:47 PM
Hey everyone, I swore I already made a post about entering but I guess not. Unfortunately I am still wrestling with Zbrush. For some reason, my UV seams really show through, as well as little spikes everywhere. I've tried creating displacement maps using either smoothUV or adaptive, and neither produce a more satisfactory result.
I'm switching to RGB Color in Photoshop.
Another quirk I've noticed is that my alpha balance always has to be negative the number zbrush gives me. Whenever I render it with numbers like"
Balance: 2
Offset: -1
My results are always imploded. Does this sound familiar to anyone? The main question however is how to get rid of all the seams and spikes on my model? Thanks everyone!
I'm switching to RGB Color in Photoshop.
Another quirk I've noticed is that my alpha balance always has to be negative the number zbrush gives me. Whenever I render it with numbers like"
Balance: 2
Offset: -1
My results are always imploded. Does this sound familiar to anyone? The main question however is how to get rid of all the seams and spikes on my model? Thanks everyone!
