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dandavis
03-30-2003, 11:56 AM
A clip from a short I've been working on for what seems like forever.

http://www.renderosity.com/viewed.ez?galleryid=367584&Start=1&Artist=dandavis&ByArtist=Yes

Thanks for C&C! -- dano

holmet
03-30-2003, 03:56 PM
thats a happy ant :D

Do a cubensis next time, I like them better

ja3d
03-30-2003, 05:30 PM
Looks great! I can see the animation when it finished.

dandavis
03-31-2003, 04:24 PM
Hey, thanks. Yes, I'll post the animation if I ever get it finished. :applause:

roguenroll
03-31-2003, 07:36 PM
Originally posted by holmet
thats a happy ant :D

Do a cubensis next time, I like them better


;)

coupon
03-31-2003, 09:17 PM
heh, tripper, the season's just around the corner @_@

Ls3D
03-31-2003, 09:25 PM
Some Crits:

The caps (especially the foreground one) are polygonalized (segmented), add some triangles. The caps also look hard and uniform to me, perhaps you could put some distortion in them and beat on the shader some more?..

The grass is awesome - looks like a composite, but I will just have to believe it is geometry.

Do you have a good storyboard?

-Shea
www.Ls3D.com

M_Orlich
03-31-2003, 09:42 PM
the mushroom caps look sort of like cement.

m

dandavis
04-01-2003, 01:00 AM
Thanks all, yea, the shrooms do look like stone. I'm gonna fix that. Thanks for all the advice. That's why I post here now.

Ls3D: Yes, I have a storyboard, now, whether it's a good one is questionable. ;) Thanks for the kind words on the grass. This was modeled with Cinema 4D and there are some EXCELLENT plug-ins for doing hair/grass and that's what I used. Yes, it's geometry. ;)

Shame on all you mother nature lovers out there :buttrock:

dano

Ls3D
04-01-2003, 06:41 PM
Dano,

How about putting your 'grass' skills to work creating some hairs that come off the caps? All the mushies I've chomped have had some peeling fibers comming off of them towards the bottom of the cap. I think it would also be cool if part of the caps turned up to reveal the delicate underside of the cap,.. you could make them look thinner this way too perhaps. Oh and some blue tint in the lower stem would indicate a certain potency. If it where just a still I would adjust the light to get the ant out of shadow.

-Shea
www.Ls3D.com

:cool:

dandavis
04-01-2003, 07:23 PM
Thanks for the suggestions, LS3D, this has been too cool. I absolutely love getting feedback like this. What a great community. I'm givin the shrooms an overhaul as I type this. The ant is only in the shadow for a bit as the camera pans over the scene. So I'm not gonna worry about that. Thanks again! :buttrock:

dano

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