biancaNieve
08-15-2007, 05:24 PM
In D'Artiste Character modeling 1 ,Francisco A. Cortina said that :
"Instead of blending between multiple planar projections, I project the UVs from a set of low res cages onto the high res mesh. The low res cages are tube folded polygon planes which themselvescontain inherent UVs."
I'm pretty new to all this stuff so can anyone explain this UV set and project way? It sound really cool.
thanks
"Instead of blending between multiple planar projections, I project the UVs from a set of low res cages onto the high res mesh. The low res cages are tube folded polygon planes which themselvescontain inherent UVs."
I'm pretty new to all this stuff so can anyone explain this UV set and project way? It sound really cool.
thanks
