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View Full Version : Cathedral Environment - MAYA


chaos945
04-08-2002, 09:20 AM
Okay this is my first try at making a complete environment in MAYA, it is to be used for a game demo........there are more sections to the level but this is the main area the action will take place and I would like YOU people to critique. Good, bad, modeling, textures and any other ideas would be great.............Please and thank you.

(any other views or schematics can be posted if requested)

empleh
04-08-2002, 10:55 AM
First attempt? That's great. Good job so far. You might want to try a different texture for the floor, one different than the walls. It is kind of confusing. There are already plenty of horizontal elements in the scene. In the bottom image, your eye is really forced to the left where the door is, changing the floor might help this. Perhaps some vertical elements on the end of the pews also. Just some ideas.

Thanks for posting,
ww

SheepFactory
04-08-2002, 11:26 AM
It looks good,

But, I would suggest adding some lights to create some mood.

right now the lighting looks too uniform.

but than again you said this is for a game , maybe there were some limitations i dont know about.

A|i

icedeyes
04-09-2002, 03:38 AM
Your model is really good for a game..... Low poly but good detail.... Anyway, this reminded me of my current project in maya... A church thingie.... Not finished yet... Early stage but i want to post for opinions...

chaos945
04-09-2002, 03:46 AM
Hey thats not bad, I don't like the floor texture too much but as you said its still underconstruction and the lighting will probrobly bring it all togeather....thanks everyone for critique new images will be up shortly.

breaver
04-09-2002, 06:35 AM
hey brew awesome cathedral!

The textures are great . I love the dark enviroment the viewer will be more focused on your games models than the background.

good stuff!

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