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View Full Version : adding joints to existing cluster group


caist
08-14-2007, 03:14 AM
Perhaps someone has a clue:

I have a cluster shape with a few joints. Now I want to add another joint to the existing cluster group. Of course I can add the joint to a new cluster group, but as it is a child of a joint in existing group the cluster group is messed up and does not update correctly anmore.

Just for a better overview the structure:
- jawJoint (is in cluster group "jaw")
--- lipJoint1 (is in cluster group "jaw")
--- lipJoint2 (is NOT in the cluster group, but should be added)

Thx and greetings!

caist
08-14-2007, 03:25 AM
...just solved it:

In the "Character Face Animation" - Panel just click in the [...] of the cluster group and you can add and remove objects from the group. It is a bit hidden, but it works!

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08-14-2007, 03:25 AM
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